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Game comments and reviews
Mar. 30, 2019
timing is off - one second in game is not one second in real life
Developer Reply
Sometimes some assets will still be loading in and it can throw off the cast timer for a bit. It should revert back to normal once this is complete, but please let me know if it still doesn't.
Apr. 19, 2014
boobs.
Jan. 24, 2014
This is really easy if you figure out that it needs to be at least 2 rows or columns away from the one side of a pair of numbers.
Oct. 30, 2013
Music is mediocre and repetitive, numbers on the upgrades screen are not aesthetically pleasing. The game has a way to go but it has potential to be entertaining. Also, using facebook noises and really, REALLY ANNOYING SO IF YOU PATCH THIS MAKE SURE YOU FIX THAT.
Oct. 28, 2013
Brief instructions page with colors and corresponding points would be good for the game!
Aug. 21, 2013
finishing this game should be a hard badge for all the tylenol I've been having to take for this
Aug. 02, 2012
There's a way to go faster through the levels, by pressing backspace. It gets you diamonds and you "die" on each level. But where's the fun in that? Jay's games are always beautifully drawn and worth playing through. Too bad this feature will kill this game's chances for badges.
Oops! That was a a feature we used for testing. I've removed it. Thanks for letting me know! And thank you for the lovely review :)
Jun. 12, 2012
It shows so much promise. Too bad the skill points are not implemented yet.
May. 07, 2012
Needs mute.
Apr. 26, 2012
DOUBLE JUMP!?!?!? oh wait, i can just climb walls. significantly less cool.
Jan. 20, 2012
Yeah you definitely need more bug testing. I went through the door and then fell off the edge to see what would happen and then a passed level became a fail.
Nov. 02, 2011
Lolz omg wtf. NYANCATZZ
Oct. 04, 2011
I would suggest hotkeys for selecting units. Like 1 for the hero, 2 for the first unit, etc.
Mar. 08, 2011
Very reminiscent of Shift. Without the shifting. Or the epicness.
Feb. 22, 2011
All we need is a chicken on a stick and we're good to go.
Feb. 20, 2011
Needs a quality control option. This game lags hardcore and the time-scale is off by way too much for me to want to get to the hard badge. And by that I mean, a second in this game is 1.5 seconds in real life = bigger waste of my time than I want.
Oct. 13, 2010
Did you know? Playing this game means that you are either putting some work off or have no life. (like me)
Jul. 06, 2010
Extremely reminiscent of Golden Axe, if anyone remembers that. Great game though.
Jun. 14, 2010
Though 'complicated', this is the best game I have ever played in a while. Once again, the deeply rooted in strategy Protector does not disappoint, requiring people to think for once. If you don't like thinking and just want a game to pwn at, go play some COD Mod 2.
May. 06, 2010
Luck plays too much of a factor in this game; it is extremely frustrating. Game therefore, though it has its merits, sucks. Because of the frustration and imbalance of luck. My deck does well maybe 40% of the time, and 20% of the time it just saves itself. The other 40% I get spanked. Game needs more work, not on strategy, but just making it fairer.
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