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Game comments and reviews
Aug. 07, 2014
Lacks polish. Lack of AP shown p/action (can't predict diagonal movement at all, and it feels like some terrain takes more AP to walk through, item use is awkward at first). If each characters equipment can not be shared, then each characters equipment should be more unique. An explanation of the main characters might be nice, are we one of many bandit gangs or are we paramilitary?
Apr. 18, 2014
Disgusting garbage.
Feb. 03, 2014
Pretty bad UI but the game has a nice Gauntlet feel.
Feb. 02, 2014
The game loads twice. Why?
Mar. 03, 2013
Exalted joy.
Oh look. Sexual enticement over game-play and balance. Shock.
Feb. 26, 2013
Suggestion: Giant snowballs should "slow" the opponents on the screen.
Feb. 18, 2013
Your instructions are ... crap. And totally ripped off. As a first impression, it makes me expect something which will recycle every tedium created in gaming, ever. You might want to ... I don't know... not mock players.
Nov. 03, 2012
S'all right. S'not compelling beyond the love of cartoonish violence. Trumpet was okay at first. Bland later. Felt like a simplified version of Kohan 2. Which I appreciate ... having played through the Campaign twice. A bit more character drama or compelling back story to the mechanics would be advised.
Aug. 18, 2012
Two complaints. 1. NO DEATH RAY! Come on! Please! Please! Can I have a death ray!? 2. No actually that's pretty much it.
Nope. I feel confident I have solutions which the door provides, result is false. So I check the walk through. It gives an answer which can not be inputted. I now hate this game.
Aug. 16, 2012
I hate that I can not auto-center ship upgrades. I feel like I now need therapy for obsessive compulsive problems. I've spent 5 minutes... trying to ... augh... auuuuuuuuuuugh
Aug. 10, 2012
NOT ZOMBIES! This game is now too mainstream.
Jul. 14, 2012
Radiation and Human, if untreated, should result in a corpse. Or you could be funny and have it be a zombie. Shesh.
The two issues with this game revolve around the same problem. While the combinations in Doodle God 1 may have been obtuse they had a progression that felt more natural. For example combining rocket + human should have equaled astronaut. Or perhaps a light-bulb and human could equal an inventor. Where as in Doodle God 1 using the occasional "hint" option didn't seem as necessary, when faced with obvious combinations which do nothing, they become the more appealing alternative. If 8 items is a complete group, this needed to be clearer. I think at some point it may have been a rule for DG1, but I had forgotten it. If that was the case.
Jul. 10, 2012
How is this is not a puzzle Robo Rally?
Lowered my rating from 5 to 4. Boulders and Gravity and omg time drags on foooooooooooooorver.
Jul. 08, 2012
3 stars. Teleporter pads glitchy. Frustrating. But your making good games beyond the finer details.
Feb. 10, 2012
Starts with "Fla" and ends with "Zed". Using the scrabble dictionary for "contains these letters" came up with no answer. Is the scrabble dictionary wrong?
Feb. 05, 2012
Listen, while I like the story. I would like to give it a better score. But required more leveling to exceed the fourth map than Elements. I want to like the game, because I enjoyed the cut-scenes. But the phrase RPG should mean something beyond stat lines being leveled.
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