LoonyLizard's Comments

Game comments and reviews

It's Just TIC TAC TWO

Sep. 04, 2018

2

Just plain weird. How did this get badged?

Animation Throwdown

Jul. 26, 2018

4

I miss the giggitywatt cards. So far, the new giggity system isn't delivering as advertised.

Animation Throwdown

Jan. 04, 2018

3

The requirement to watch ads wouldn't be so bad, save for one tiny detail. THERE ARE NO ADS TO WATCH. Buy more ads, you cheapskates!

Computer Evolution

Dec. 06, 2017

1

"KongBot canโ€™t find the page you are looking for." D:

PUSH

Nov. 28, 2017

1

That was FUN! I love that cube! Any plans for something more complex, like a 6-point cross?

Aground

Nov. 18, 2017

2

This developer has obviously never had my spicy orange French toast with homemade lemon syrup. If (s)he had, he wouldn't have such a completely wrong view of breakfast foods. :P

Idle Goo

Nov. 07, 2017

2

And now Kong is going HTTPS, so HTML5 games like this won't be able to locate their save files. Lovely.

Reactor idle

Oct. 14, 2017

1

It would be nice if, on the power plants screen, there could be a line on each area to show total energy stored in that area's batteries.

Rise of the Kal-Rul

Sep. 12, 2017

1

Tutorial text doesn't entirely fit in the frame. Suggest either a horizontal slide bar or making earlier line breaks.

Developer Reply

Thanks for the heads up! this has been resolved!

Castle Wars 2.5

Aug. 27, 2017

0

Still wondering what achievement #11 is? It's Luck - win a game when you and your opponent are only 5 stories apart. This means you have to hit 100+ when he's at 95-99 or destroy him when you're at 1-5.

Save To Kill

Aug. 09, 2017

1

What I really want is a custom re-map option, to work around the dead ASD keys on my laptop. Because while Windows On-Screen Keyboard works fine for messages, you can't game with it. If you think $12 for a mouse with a scroll wheel is a hassle, try the $120 to special order & replace a laptop keyboard.

Save To Kill

Aug. 08, 2017

-2

The game controls could be so simplified if you could assign specials to the left, right, and center mouse buttons. Scroll up for dash, scroll down for sword, LMB rolls left, RMB rolls right.

Developer Reply

I actually really like this idea bit not all people have scroll on their mouse plus many people do not like to loose the functionality of their right click. So ultimately it would not be used much

Rogue Tank Annihilator

Jul. 25, 2017

2

How about a "Remap Keys" option so those of us with a worn-out [D] key can still play. Please?

Developer Reply

It's on my todo list ;) Thanks!

Computer Evolution

Jul. 03, 2017

3

I'm wondering if it wouldn't be more reflective of the true statistical mean if you had the game calculate the average every 10 seconds.

Computer Evolution

May. 29, 2017

1

Finally got 50 apps chugging away at the same time, Terminal - Overlook. Feels nice to see that average earnings figure hovering around $100 quadrillion/sec.

Idle Goo

May. 05, 2017

2

Looks good, RAZIELANARKI! Thanks for your responsiveness to this issue, it means a lot. ^_^

Idle Goo

May. 03, 2017

1

Hmm, I think lowering the calculation speed takes away from the appeal of the game. One of the game's intrinsic rewards is seeing the calculations run like mad, after all.

Developer Reply

yeah, so i've uncapped it again.. seem like the "time dilation" is from the game running in the browser/background and not from cpu related issues. reloading the game will "fix" it, and allow the timer to "catch up", but i'm still looking into other solutions.

Idle Goo

Apr. 29, 2017

1

The limits of processing power creates an inevitable schism between what happens on the screen and real-time calculations, exacerbated to an ever-greater degree the longer the game is left running. For example, I had played the game for 3 hours, had my bits up to 5*10^72, reloaded, and suddenly had 95*10^72 in bits. And that's running an i7 with Geforce 910 for graphics.

Developer Reply

hi! i've been investigating the problem, and reduced calculations to be done only 5 times / secs to ease cpu usage. still, unity's inner time counter seems a bit slower than it should be... i'm still investigating the cause, while exploring alternate solutions. will post an update when i find one.

Also, if the game could read formats other than JPEGs, like PNGs and motion GIFs, that would be all kinds of awesome.

Computer Evolution

Apr. 04, 2017

4

Seeing how I have 25.2 million investors (with a projected 40 million on next format) and am making around $400 trillion/second, I'm pretty certain that those complaining about the game being "unfair" haven't taken the time to really dig into it.