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Game comments and reviews
Aug. 15, 2012
I feel bad for making a roving gang of cats that goes around mauling everyone.
May. 27, 2012
Nice Pixar reference.
Apr. 05, 2012
Hey, is that the Spelunky guy that I spy there on the bomberman type areas?
The style reminds me of that old trolls pc game, very nostalgic.
A game that is as charming as it is innovative. Level 20 presented some difficulties, though. I kind of wish I could choose which limb to tear off, and the auto-wallmount was a bit finicky at times.
Sep. 05, 2011
So basically this is Kongregate's version of Brainpipe?
Developer Reply
I've heard that said before - I haven't personally come across Brainpipe though!
Sep. 03, 2011
In regards to the description, criticism paves the path for improvement. If you don't like it, tough. There's a fine line between simple and plain, I think this game is falling into the latter. The physics are there, but the aesthetics and puzzles could use some work (I think walljumping is underutilized). I would also consider adding checkpoints and removing/distinguishing the blocks that you pass through to avoid excessive frustration. It's a good start but there's room for improvement.
May. 08, 2011
Never mind, it still works. I forgot those towers only get 2 shots to begin with.
If I'm not mistaken, crypts used to charge all of their shots when you manually sent in a wave, this no longer seems to be the case. I don't see why this was removed.
May. 07, 2011
It feels like Wario meets Trolls, a great mixture of classic platforming.
Apr. 14, 2011
The first time I bought the "Exit Upgrades" button it didn't work. Took me all of ten seconds to break the game and I had to refresh.
Man, nobody uses the word queue anymore.
Apr. 09, 2011
There is no such thing as decimals with roman numerals.
Feb. 28, 2011
I never liked how arbitrary the mechanisms are. I remember playing games like The Incredible Machine and things worked in at least a semi logical manner. These games seem to make things function just for the sake of making puzzles.
Jan. 10, 2011
I like how the sizes of all the containers are consistent with the space they take up.
Dec. 04, 2010
I didn't find this very challenging or creative. Maybe a child would have fun with this but I didn't.
It's like Tron meets Burnout, a winning combination in my book. A tad short though, I'd like to see more game modes and perhaps stunts such as jumps and drifts.
I feel like this game has more meaning to those who have actually been in love. Having said that, I love this game.
Burglar and Runner make a pretty broken farm combo. The game has potential but needs some fixing to be great. There are some pretty good ideas in the other comments.
Oct. 30, 2010
I feel like I wasted a lot of pixels with how the Halloween items now expire, but didn't when I bought them, and how I sold my other items because I thought they'd be permanent. Meh.
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