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Game comments and reviews
Feb. 27, 2014
Shouldn't I get points for all seven billion people on Earth?
Feb. 22, 2014
I still can't believe you'd actually charge money for unlocking queuing. Not queuing two or more items, queuing AN item.
Feb. 16, 2014
Well, this was a terrible experience for everyone involved.
Feb. 03, 2014
It's funny because it's called Questopia but there are no quests or dialogue at all.
Jan. 30, 2014
Secret bonus weapon: totally worth it.
Jan. 29, 2014
Painfully Slow Circlestrafing: The Game (You Don't Even Need to Aim Edition)
Jan. 21, 2014
Is it normal for spike strips to slide across the road? I've seen it far too often for it to be just my imagination.
Jan. 20, 2014
One more thing... Waiting for the next wave seems kind of pointless. You get some gold for calling it early, but there's literally no downside to it, since the only resources you manage are cooldowns (unless I'm missing something). There's no danger from the remaining enemies, either, because the next wave only appears when the previous one has been completely cleared out. As is, the mechanic seems kind of pointless in a game where waves aren't timed. Worth balancing, maybe?
Jan. 14, 2014
The game seems strangely okay with things being simultaneously on fire and frozen. Then again, the entire game revolved (for me?) around stacking debuffs, so maybe that's working as intended. I felt there was not much incentive to use high-level spells. I used the first spells of every school as well as Death Reach for slowdown and Ice Shard for damage simply because I could use all of them often. There's not much room for high-level panic buttons with only five spell slots. This has become significantly more enjoyable since I first played it, though. At first I thought that making a mid-game boss immune to ice was terrible, but it actually made me experiment and try out different skill sets, so kudos for that. Also thanks for actually reading the criticism and doing things about it.
Jan. 13, 2014
Game balance is all over the place. You can use your first talent point to not have to press "B" when low on health (which is useless) or to gain +50% max HP, which is crazy useful and would be appropriate for a really high level skill. You might want to rethink how this should work, if not in this game, then in the next.
Developer Reply
I always thought the automatic blood heal ability was very useful! It comes in handy in World 7 and 8. However, I'm not sure how far you've played, but the game gets incredibly hectic around those areas and sometimes can be difficult to keep up with healing yourself while at the same time trying to properly place your spells and arrows to get the most out of them. This ability removes the worry of keeping yourself healed so you can concentrate on spell placement. As for the 50% max hp ability (Lively), that's being changed in the update I'm about to push! It'll be 100 points total added to your Max HP instead of 50% of your Max HP. Regardless, that spell wasn't working as intended anyhow and would always only give you 50 points to your Max HP, no matter if your Max HP was 100 or 400, so it wasn't necessarily 50% of the Max HP. Anyways, thanks for the feedback!
Dec. 08, 2013
First try, I transcended mortality and became a supercomputer. 5/5 would play again
Sep. 15, 2013
When I first saw a checkpoint, I jumped over it, because I thought it was an obvious trap. What kind of a dry, flammable plant would willingly walk into a fire?
Sep. 11, 2013
Pretty easy once you know what you're doing, but still very fun, like a menu-based Civilization.
Aug. 01, 2013
It's stylish, but I miss the charm and non-linearity of the duck game.
Jul. 31, 2013
Well, that sure was pretentious.
Jul. 29, 2013
For those who just want to finish the challenge: take max meteors and go defence/regeneration/income. Nothing in normal mode will be able to counter your rapidly expanding wall of flora aided by orbital strikes.
Jul. 15, 2013
The gameplay is pretty enjoyable, but there's some of the worst writing I've seen anywhere. Not that I play a Flash shooter for the plot, but it's distracting.
Jun. 18, 2013
Award for dying to a Biter jumping from just offscreen, bah. Try a Grinder rolling right at you from same.
Jun. 16, 2013
So that little latch on the window makes the difference between a person being bitten or not?!
Jun. 15, 2013
A thrilling tale of determination.
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