Boco's Comments

Game comments and reviews

Witch Hunt

Feb. 05, 2015

0

Is the interaction between Storm Pengu + Magimug + the giant miner zombies intended? I harvested 5k gold on one level.

Developer Reply

Oh do please abuse it as much as you could! :D

Barons Gate 2

Nov. 24, 2014

0

Finally, a game that combines my two least-favorite lazy game design decisions: physics and mouse-aim

14

Holy **** 3rd gender support with custom pronouns 5/5

Protector

Apr. 09, 2014

2

14 hours to beat all 23 maps >.<

How Dare You

Apr. 03, 2014

5

This game has a lot of trouble with sluggish/unresponsive controls. It doesn't seem to have a consistent framerate either, it's quite jumpy. Also right now I'm stuck on a plain white screen after dying on a boss? Nice ideas, but needs a lot more technical polish.

Gateway I

Mar. 19, 2014

0

In the early room after the remote control, I made the floor have the same colors as the pic over the door, but nothing happens?

The Everloom

Dec. 21, 2013

0

Tone down the particles? I love the art style but the game lags painfully in the fire room

Diggy

Nov. 22, 2013

1

Looks like your character is about 80 meters tall...

OBO

Jun. 22, 2013

0

What is the point of 2/3 of the text in this game? Only the very first thing you do matters.

Swords & Potions 2

May. 22, 2013

12

Is there a way to restart the game or to change character appearance? I didn't notice the makeup color couldn't change at first and it clashes with the other colors I picked.

Give Up

Mar. 25, 2013

1

The ever-increasing lag and tendency for levels not to reset properly make the game a lot harder than it should be. I'd died about 10 times in levels 1-19 and about 80 times in level 20, let's see what it's like from there.

Qoosh

Feb. 07, 2013

0

Also would be nice: detecting when the mouse is out of bounds and not having the cursor move to the top left corner. This is not hard to do.

Qoosh

Feb. 06, 2013

0

I don't like the controls not being listed in-game. I also don't like the camera being centered between where my cursor and character are; that means moving the cursor moves the map and not just the cursor which is bad for aiming.

Death Dice Overdose

Feb. 05, 2013

-5

The game never gets harder. If you can survive for 30 seconds you can survive for 20 minutes.

Monster Legions

Jan. 18, 2013

0

Thanks for making earlier levels a bit easier. The game could use an across-the-board slight speed increase I think (maybe implemented by making the distance between castles shorter rather than increasing attack or move speeds), and killing the enemy's castle should also end the battle immediately even if he has units left.

Spin

Jan. 16, 2013

0

You should add in-game instructions. Even something as simple as "Don't touch anything!" would be cool. Also I died in the first half a second or so my first time, maybe start with just one ball and add more balls as the game goes, or start with the area bigger and make it smaller over time. Also, once I die, there's no "You died! Final score: xxx" screen and there really should be; the game should also track my personal best score so I can see how I did compared to that.

Developer Reply

Im working on this as you speak but as I said this is my first game and I don't know how to do allot of these things. :-)

Legend of Pandora

Dec. 31, 2012

1

Plagiarized sound and graphics...

They Took Our Candy

Oct. 23, 2012

26

Score: 29,793... Why isn't the score displayed during a run?

-19

Is there any particular reason I just logged in and all my buildings were destroyed?

Super Adventure Pals

Aug. 11, 2012

0

I'd prefer a jump button rather than being forced to use up, but sure. Pretty nice game, and since I like Adventure Time I don't mind the lifted style. 4/5