A lot of people seem to think this guy has now powers at the beginning. Let's set things straight. His list of powers include (a) immortality, (b) a room that generates infinite money, and (c) a team of magicians/bio-engineers/aliens dedicated to giving him super powers at incredibly low prices. The only question is why he waited this long to use them.
Note that the Heroic and Iron Challenge modes have level restrictions on them (check the details for the challenge). This means upgrades beyond that level will be disabled.
In order to get the 130 stars, you have to get under par on some levels. This counts for an extra star. The levels this is possible on are: 2,3,6,7,8,9,10,12 on Pack 1, and 8, 11 on Pack 2. + so others can see this please.
As comments have said, a bit more depth (upgrades, etc) would be cool. But please, please do not overdo it! A solid system to provide cross-game continuity and motivation to keep on playing is what this game needs. Not many complex systems that will involve a lot of micromanaging and keeping track of. This has been, in my opinion, the greatest downfall of all of your games since Protector 3. Just one or two mechanics that allow a sense of progress between games is all it needs.
@Grim I bet it's not as boring as actually coding the attack waves ;P. About 15 hours of the same things over and over and over... @luth, It's not a shootorial mod at all, actually. It just happens to be a side-scrolling shooter as well.
The statue showed me the quests I needed. I was like "OK", and crafted the things. Then I realised I needed to press "accept quest" first. I now have no iron ore, no way of proceeding, and the quest is incomplete.
It was actually an accident that the effect happens. :) So it might be differently made than people think.