Bug found - the "good" ending is only possible as a beggar - dead end job and bounty hunter subtract evil, so unless you manage to find the precise amounts to balance the good jobs with the evil ones, your negative evil is so much that you get stuck with the "kicked out" ending, but beggar apparently awards "good" points, but doesnt affect "evil", making it the only possible "good" ending.
3 - love the game, but perhaps you should add some more random events specific to a job scattered throughout, like with telegraphing, you could come across a secret message, and either study and sell it for a quick boost of money and some "bad" points or ignore it for some "good" points; or when pickpocketing, there could be a small chance for an event where a victim's gun holster is undone, allowing you to steal it for a big hit to your "bad" points, in return for a free revolver. Of course, that event would only be able to happen when you don't already have one. Selling the secret could even unlock the "informant" job, as a timed-pay "bad" job with good pay.
1 - gambling could have a timer, and when that timer ends, have an (80-level*2)% chance to take away a considerable amount of money, but have a (20+level*2)% chance of gaining that same amount. It's high-risk, high-reward after all, right? Alternatively, you could make it 10/90 against by default, but with level*3, or 100% loss at first with level*5. Or just 50/50, but that's far too op. Secondly, I feel like you should be able to do 2 "tasks" at once. After all, many people of the time had 2 or more jobs, and most criminals of any time committed a variety of crimes, and often held a job as well.
Little question, Ketzu, does the city design itself as the player builds things or are there a set of predefined layouts, and in the former case, what would probably happen if I filled the map up, then added something I don't have any of?
The city works in 2 ways: There is a predefined base grid of main streets that evolve once their level is high enough. Besides that the building placement is random with a pathfinding algorithm building a road to the nearest existing one. The buildings are added logarithmically: Many in the beginning for early levels, but less later, so it is basically impossible to fill the board. Also it tires to place only on empty space.
Sorry for responding so late, i only check this every other month nowadays. :(
If you want to see how its done, you can check out the code: https://github.com/ketzu/shittyidle/blob/master/src/components/Features/CityCanvas.vue
you should make the water on the Island area act like the water godpower with some extra water physics (cuz how the heck do i use a 1911 pistol and a flamethrower underwater) and even add a special gun mod that makes it fire normally underwater
I feel like this game needs more parts and features, such as a flight control mode where you navigate through a field of enemies or something, also...
DEVELOPER RESPONSE
FROM MYCHAIRHASALOOIN
Incorrect, you see when a mummy spaceship and a daddy spaceship love each other very much.....and are siblings. This happens.
...best comment ever
and i hard reset to WIPE MY WHOLE GAME just to get the ap... now i have lost all of my effing progress
4g if you read this pm me if and when you are willing to actually either 1 wipe the prize as well and let us get the ap or 2 make the cat an adventure mode item :|
the line breaks were deleted :| that should be Press button | your confusing me | kick computer | no that will not help | why wont it | your confusing me try something different | like what | im not sure what you mean
press button
your confusing me
kick computer
no that will not help
why wont it
your confusing me try something different
like what
im not sure what you mean
your bot has amnesia XD
The city works in 2 ways: There is a predefined base grid of main streets that evolve once their level is high enough. Besides that the building placement is random with a pathfinding algorithm building a road to the nearest existing one. The buildings are added logarithmically: Many in the beginning for early levels, but less later, so it is basically impossible to fill the board. Also it tires to place only on empty space. Sorry for responding so late, i only check this every other month nowadays. :( If you want to see how its done, you can check out the code: https://github.com/ketzu/shittyidle/blob/master/src/components/Features/CityCanvas.vue