My Pet Protector 3
由 undefined
My Pet Protector 3
My Pet Protector 3 的標籤
遊戲介紹
《My Pet III》集前兩代優點於一身,並加以擴展,去蕪存菁,還加入了多項新點子與功能,包括雨傘。訓練你的小學徒,讓他(或她)穿上兔子拖鞋、揮舞致命戰鬥紅蘿蔔,闖蕩充滿邪惡的巨大地城。6年內將他從菜鳥培養成神級英雄,迎接最終審判。
遊玩說明
用滑鼠操作選單,方向鍵在地城中移動。
FAQ
什麼是 My Pet Protector 3?
My Pet Protector 3 是由 undefined 開發並在 Kongregate 上架的奇幻模擬 RPG 遊戲,你要培養並引導年輕英雄展開人生冒險。
My Pet Protector 3 要怎麼玩?
在 My Pet Protector 3 中,你要安排英雄每日活動,例如學習、工作、訓練、冒險與休息,經過數年提升數值與聲望。
My Pet Protector 3 的主要成長系統有哪些?
遊戲成長系統包括數值發展、聲望點數、賺錢、裝備升級,以及解鎖新工作和冒險選項,隨英雄成長而開放。
My Pet Protector 3 有多重結局或重玩性嗎?
有的,My Pet Protector 3 支援多種職涯路線與結局,依你選擇與英雄數值不同而變化,提升重玩價值。
My Pet Protector 3 可以在哪些平台遊玩?
My Pet Protector 3 是瀏覽器遊戲,可在 Kongregate 網頁上遊玩。
留言
LaBaDa
Jun. 29, 2012
I am the hope of your entire race! I have been summoned to save this world, as I am one of the mighty ascended! but, sadly, I have lost many of my powers, so instead of vanquish evil, I'm going to sweep streets for half a year, and demand I rest at home at least twice as much as I work! Behold your savior mortals!
Spiderling
Jul. 06, 2012
I liked the streamlined battle system until my character started trying to cast spells that he sucks at. Maybe just put in a combat/spell on/off switch?
Gameguy602
Jan. 09, 2013
There's something oddly hilarious about a man in pajamas and slippers with a halo and an apocalyptic staff walking into a bank and killing every demon there.
neonights
Jun. 30, 2012
About the stress system: One *HUGE* improvement is the fact that now you "pay" a certain amount to enter each dungeon and then you're free to do anything you want. Kudos for that! OTOH, I still have the feeling that the job/rest stress are a bit unbalanced. Make the jobs less stressfull (or at least get more money from them) and quicker to heal when you rest.
You DO have to spend a great amount of time just resting.
In other words: KEEP the stress sytem. But make a better balance, please. Thanks!
Kingtarol
Jun. 29, 2012
I haven't commented on any of the Pet Protector games yet, but I have played them, and I've always had two issues with them:
1. The "step forward, step back" approach to skills has never made sense to me.
2. I wish I could see what the skills actually translate to in terms of hard stats. I don't care as much about how much Melee Mastery I have, for example: I mainly want to see if I can actually hit whatever I'm fighting. The stat numbers are less important as what they represent in actual situations.
You did that right in your Mercantile stat, where you can see how much that changes the sell price of objects you pick up in the game.