Dash'n Knights
由 turnA
Dash'n Knights
Dash'n Knights 的標籤
遊戲介紹
跟隨 Dash 和他的騎士夥伴,一同揭開北方大陸神秘邪惡組織的真相!扮演 Dashing Knights,在這款獨特的回合制策略/RPG 撞球遊戲中冒險!通過每一關及其額外挑戰,解鎖各種升級和大量成就。你能幫助 Dashing Knights 完成旅程嗎?- 選擇移動指令,點擊敵人方向即可移動並自動攻擊。- 選擇防禦指令,原地減半所受傷害。- 選擇反擊指令,原地自動反擊攻擊你的人。- 選擇道具指令,在戰鬥中使用各種藥水和裝備元素武器。*編輯*。首頁推薦?哇!:D。感謝所有回饋和支持!我會盡量回應大家提出的問題。
遊玩說明
僅需滑鼠操作。
開發者更新
1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move Challenge to Half Speed
FAQ
留言
Neafariousdeath
Apr. 24, 2012
very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.
You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)
TMINTH
Apr. 23, 2012
The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.
I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.
azzondean
Apr. 25, 2012
TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.
Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.
phoenix_reborn
Apr. 29, 2012
awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!
Atrius2242
Apr. 23, 2012
Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.
I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?