Dungeon Ticker

Dungeon Ticker

由 parmeisan
回報問題
檢舉遊戲
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Dungeon Ticker

評分:
3.2
上架時間: April 17, 2016
最後更新: May 22, 2016
開發者: parmeisan

Dungeon Ticker 的標籤

遊戲介紹

+1 放置型遊戲。注意:自動存檔需支援 HTML5,請確認可正常運作再投入大量遊玩時間!你會自動戰鬥怪物並獲得戰利品。用戰利品升級裝備-越往下分數需求越高才能生存。當你到達 40 層並擊敗頭目就算贏了。(或選擇轉生,頭目會移到更深處。)

遊玩說明

提示:
* 手套和鎖子甲能提升生存力。失敗會回到第一層,但你保留金幣和裝備。
* 劍和魔杖能加快擊敗敵人,也提升生存機率。
* 靴子能加快戰鬥間移動速度-主要幫助你死亡後快速返回高層。
* 商店每隔幾秒會販售不同道具。星星(綠滿、黃半、紅空)顯示優惠程度。最划算的是兩顆綠星:比你現有裝備高3級的道具有好折扣(無法買到更高級的)。但提早購買也能更快回本。你不能賣出現有裝備。
* 敵人和裝備名稱僅為風格設定。
* 每次首次通關一層會獲得金幣箱和法術材料,但要謹慎使用,因為後期會很貴。
* 若發現進度條速度不一,可能是因為你在移動和戰鬥間切換,兩者速度不同。

開發者更新

May 22, 2016 1:03pm

Minor update. Minor, in that no gameplay changes have actually occurred – but this is the precursor to a bigger update. You now earn XP for most things you do, including being offline.

This will enable me to come by later and give you ways to actually spend that XP, which will be a larger update. I just didn’t want to delay the XP earning mechanics while I code and debug the larger part of this update.

留言

0/1000
12rjk18 avatar

12rjk18

Apr. 23, 2016

56
1

Current action: Celebrating.
Survival chance: 99.9%

Oneway12 avatar

Oneway12

Apr. 18, 2016

105
5

Star value: red < yellow < green.
First star indicates relative increase in stat: red (+1), yellow (+2), green (+3).
Second star indicated value for money. So green star is best price.

DoomsDaySolja avatar

DoomsDaySolja

Apr. 30, 2016

25
1

Interesting start to the game, but definitely needs a little more late game and a way to reduce the tediousness of purchasing (or waiting on components from resting.) The developer said they have plans for more, but I think a lot of people will have moved on from the game if no update comes soon.

nadiakasper24 avatar

nadiakasper24

Apr. 22, 2016

41
3

Uhmm...regarding your comment in your update about you not needing to do achievements: Kong does badges, and, for the most part, not for idle games. You should still have an achievement system in game...

warownslife avatar

warownslife

Apr. 22, 2016

53
5

also, you can only get 1 per rest? why? why do that in an idle game?

parmeisan
parmeisan 開發者

In my defense, my reasoning was that resting was not for true idle, but rather as an in-between thing you could do while at your computer, concentrating mostly on other things. :) But I can see that the overwhelming majority dislike that restriction, so in the most recent update it has been changed so that it is limited per rest to your level in the spell. (This number may change, but I am hesitant to make it unlimited: components are supposed to be much rarer than gold).