Cubito Mayhem

Cubito Mayhem

由 oultrox
回報問題
檢舉遊戲
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Cubito Mayhem

評分:
3.7
上架時間: October 10, 2017
最後更新: November 06, 2017
開發者: oultrox

Cubito Mayhem 的標籤

遊戲介紹

Cubito 是一款俯視角競技場射擊遊戲,強調子彈格擋機制,還有瘋狂的射擊與貓爪攻擊。面對從 vapornet 出現的各種幾何圖形,成為多邊形大師吧![遊戲會載入,請耐心等候。]本作為我們工作室首次使用 Unity2D 的實驗作品!製作名單:音樂 Soulbringer - Neurometabolic Stimulation。[想要我們的遊戲上架你網站?歡迎私訊洽談。]

遊玩說明

- W A S D 或方向鍵移動。- 按住 Lshift 或 Rshift 蹲下/慢走。- 滑鼠瞄準。- 左鍵射擊。- Esc 或 P 暫停並開啟選單(控制與視覺效果皆可自訂)。- 讓你的子彈與敵人子彈碰撞即可獲得子彈能量,進而升級!

FAQ

什麼是 Cubito Mayhem?
Cubito Mayhem 是由 Oultrox 開發的動作街機射擊遊戲,玩家將操控方塊對抗一波波敵人。

Cubito Mayhem 要怎麼玩?
在 Cubito Mayhem 中,你需要在競技場中移動方塊,射擊來襲的敵人並閃避攻擊,盡可能生存下去。

Cubito Mayhem 的主要特色是什麼?
Cubito Mayhem 具有節奏明快的射擊玩法、能提升能力的強化道具,以及越來越具挑戰性的敵人浪潮。

Cubito Mayhem 有進度或升級系統嗎?
Cubito Mayhem 在遊戲過程中會掉落強化道具和升級,能在每一局暫時提升你的能力。

Cubito Mayhem 可以在哪個平台遊玩?
Cubito Mayhem 是一款瀏覽器遊戲,可在 Kongregate 平台免費遊玩。

開發者更新

Oct 18, 2018 11:28am

Hello guys! I got some news to share about this game and my life in general:

- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”

It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.

Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/

- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.

Hope you guys are doing fine, have a nice afternoon from Heizhu Games!

留言

0/1000
ADood avatar

ADood

Nov. 17, 2017

74
2

I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.

oultrox
oultrox 開發者

Thanks for the feedback! hope you had fun.

pelife123 avatar

pelife123

Oct. 21, 2017

192
12

Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?

oultrox
oultrox 開發者

Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!

Rokubree avatar

Rokubree

Oct. 12, 2017

164
11

(Continued.)

At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.

That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.

oultrox
oultrox 開發者

Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!

Saksenland avatar

Saksenland

Oct. 13, 2017

188
13

This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!

oultrox
oultrox 開發者

Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3

Rokubree avatar

Rokubree

Oct. 12, 2017

133
11

Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).

The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."

oultrox
oultrox 開發者

Amazing as heck men, thank you so much for the kind words.