Idle Blacksmith

Idle Blacksmith

由 mrcaboom
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Idle Blacksmith

評分:
4.0
上架時間: September 01, 2014
最後更新: November 21, 2017
開發者: mrcaboom

Idle Blacksmith 的標籤

遊戲介紹

你將自己開採礦石,將礦石冶煉成金屬條,鍛造裝備,附魔並販售它們。你會雇用工人並升級他們。最終,你將能打造出世界上最強大的裝備。從學徒鐵匠開始你的旅程,成為世界上最富有的鐵匠吧。

遊玩說明

所有遊戲說明皆在遊戲內。筆電用戶、觸控螢幕用戶,這個小提示給你:你可以點擊動作按鈕(挖礦、冶煉等),然後只要按住空白鍵即可。避免存檔遺失的小技巧:- 請定期使用匯出/匯入功能備份你的存檔。- 也建議備份你的備份檔案。如果你搞砸了備份檔,至少不會全都沒了。- 有時系統會因各種原因刪除你的瀏覽紀錄,這也可能會刪除你的存檔。通常可以透過正確設定系統來避免這種情況發生。(瀏覽器選項、防間諜軟體、網頁快取清理等)- 遊戲每10秒會自動儲存一次。如果你做了什麼重要的事,想確保已經存檔,請在關閉遊戲前等10秒。

開發者更新

Nov 21, 2017 7:58pm

Last week Kongregate was switching their server to HTTPS. Sadly there was a bug with this game and the switch did not happen on time.

Instead, the switch happen today. This means that your progress won’t load and you will need to import it from your last backup.

FAQ

留言

0/1000
NyanchuStudios avatar

NyanchuStudios

Sep. 01, 2014

1750
45

I finally see what the blacksmith from Idle Mine has to go through.

Krious2020 avatar

Krious2020

Sep. 04, 2014

1284
35

This guy is a stud. Mine the ore, smelt it himself, forges it. And when you think hes all brawn you realize he knows all the enchantment spells. Then he hauls it all to market and sells it. Very motivated dude. I however spent the better half of the day clicking a mouse.

BluePenguin avatar

BluePenguin

Nov. 05, 2014

640
18

I actually read the instructions under the game, and found "Hold [SPACE] instead of clicking". Profits ensued.

Aerow avatar

Aerow

Sep. 28, 2014

475
19

interesting.... Shift does not actually spend all your money... It only attempts to purchase 1k levels just as CRTL buys 10. Minor note

JCShooter avatar

JCShooter

Sep. 01, 2014

907
43

I like this game, the production chain is a nice motivator to spend some time clicking to work away a stockpile. One thing though, but I'm a little nitpicking here, is that I'd like to be able to delete stuff in my inventories. I'm one of those weird people that gets annoyed being stuck with unusable amounts of resources, so I do apologize :)

mrcaboom
mrcaboom 開發者

Thanks a lot for your suggestion. I'll keep that idea in mind for the next update.