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Castle Wars 2
由 m0rkeulv
Castle Wars 2
Castle Wars 2 的標籤
遊戲介紹
Here it is the long awaited sequel to Castle Wars. Now to all of those of you, who have never tried castle wars, let me try to explain the game.
Castle wars 2 is a turn-based strategic card game where your goal is to crush your enemy's castle or be the first to build a 100 storey castle. To put it simple it’s either crush or be crushed! The game play works like this. You use cards to build, defend, attack or gain resources. Each card/action that you want to do costs resources, and so to win you have to choose your actions with care.
Hope you enjoy it !
遊玩說明
Mouse only (point and click)
留言
choirboy
Aug. 25, 2010
I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.
damsel1
Sep. 04, 2016
Nice enough game but there's a problem with the badges - the easy badge doesn't update, despite only needing to win a game. I've won the entire campaign and got the medium badge. Why is the easy badge not updating? This is for one of the badges of the day next week - please sort this out.
wolfdog1dmn
Aug. 24, 2010
Ok Tip for you to update ASAP. When your opponent quits during battle, that should count as a win for you. Getting the multiplayer badge is f%&king annoying cause every time you get the enemy down to where you just need to hit them one last time with that one card you have they will go 'your enemy has requested a draw' I click 'f%&k no im about to kill your a$s' and they quit, which causes me to get 0 wins because a quit counts as neither a win nor a loss. Which is bull sh!t
Myrakaru
Sep. 05, 2016
Easy badge doesn't work...
ohkwwarig
Aug. 26, 2010
I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out.
I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying.
Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.