Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
128 - Test
由 knight12374
128 - Test
128 - Test 的標籤
遊戲介紹
A project I'm working on called '128'. Please give feedback and opinion on the game. Be harsh and specific. I want to know if people want to play something like this before I continue making it. Suggest new features. Suggest improvements on old ones. If anyone wishes to be a collaborator and help with making the game (giving suggestions for levels and features) then let me know and if you help me I'll add you to the collaborator list for the game (there's 3 spots for people).
遊玩說明
Left/Right Arrow Keys -> Move
Up Arrow Key -> Jump
[Midair] Up Arrow Key -> Double Jump
Down Arrow Key -> Duck
[Hold] Left/Right + Down Arrow Keys -> Slide
[No use yet] C Key -> Ground Smash
===Items===
Small Green Sqaure -> Coin (+1 Score)
Small Green Relic -> Special object, collect two of these over the course of two levels and it will add coins to the boss level
Red Relic -> Switch, deletes a certain wall on a level
Bigger Green Relic -> Kills 1st boss
Blue Glow -> entrance to next level
===People===
Green guy -> you
Purple,Red,Cyan guy -> enemy (death on contact)
Big purple glowing guy -> Boss 1 (DoC) collect bigger green relic on boss level to kill
Big square cyan guy -> Boss 2 (DoC) collect all red relics on boss level to kill
==INFO==
a Block -> a group of 2 levels and either a boss or cutscenes
Total: 6 Blocks
Contains: 12 levels, 2 bosses, 4 cutscenes
==GUI==
Number in top left -> Score
Number under that -> Time (restarts level when it reaches 128)
留言
lokip1
Dec. 26, 2012
Try to fix the purple guys falling off edge and when you go under blocks you see it as equally your height and it looks like you can go under it easily. Also try to incorporate different enemies other than the purple guys. But, otherwise it"s a great game!
knight12374
Jan. 01, 2013
Good news and bad news guys!
Good news: I made 3 tracks of some actually pretty good original music for the game.
Bad news: They need to be MP3 format to work with the game and they're MIDI and I have no way to convert them to MP3. Sorry.
knight12374
Dec. 30, 2012
Thanks guys. I'm not so sure about music, obviously it has to be original and I'm not very good at making music. But if I can find someone to do that then music will definitely be there. As for purple guys not falling off, I'm working on it right now so that they don't fall off platforms. And yes, all the colors are going to be used as enemies and platforms and bosses. I have a surprise planned for the end of the game (about, oh I'd say, well into 20 or so levels) and then maybe some alternative mode that never ends. Thanks for the feedback guys! I'm taking all your suggestions into hand.
trickswitch
Dec. 29, 2012
I'm loving the concept and I agree about the music. I can't wait for the full thing and hopefully a good story concerning all the different colors being your enemies?
NinjaBob21
Dec. 27, 2012
It's pretty addicting. At times hard to execute jumps. Could use a little background noise. Otherwise a fun little game!