Function Idle

Function Idle

由 fiore1996
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Function Idle

評分:
2.4
上架時間: October 08, 2017
最後更新: October 21, 2017
開發者: fiore1996

Function Idle 的標籤

遊戲介紹

Welcome to function idle!

Buy functions, upgrade them and try to earn all the achievements!

遊玩說明

Keep any button pressed to get started and begin by buying a constant function and its upgrades!

Read the Help section in-game for more info!

FAQ

什麼是 Function Idle?
Function Idle 是由 fiore1996 開發的數學主題放置遊戲,玩家需利用數學函數自動化進度。

如何遊玩 Function Idle?
在 Function Idle 中,你要管理一系列產生數字的生成器,並運用不同數學函數來自動化與提升資源產量。

Function Idle 有哪些成長系統?
Function Idle 有升級與可解鎖函數系統,讓你提升生產效率並推進遊戲進度。

Function Idle 支援離線進度嗎?
有的,Function Idle 支援離線進度,即使不在線,生成器也會持續產生資源。

可以在哪裡玩 Function Idle?
Function Idle 是一款可於 Kongregate 免費瀏覽器遊玩的放置遊戲。

開發者更新

Oct 11, 2017 8:55am

So I’ve posted quite a few updates so far with mostly bug fixes and some new features such as:

Current prestige multiplier,
Omega production per second
and balance updates!

Stay tuned!

留言

0/1000
CorporalMcTuna avatar

CorporalMcTuna

Oct. 13, 2017

5
0

Update must have broken it. Tried in both Firefox and Chrome. Will not gain any Ω in any way. Using any key will not gain and purchasing c with the free 1 Ω at the beginning also does not yield any profits. Also, no save...super sad...had like 40 some multiplier :'((

fiore1996
fiore1996 開發者

Sorry, I'm not sure what could have made this happen. In any case try prestiging, it might restore at least the multiplier.

Dankaati avatar

Dankaati

Oct. 15, 2017

5
0

Why is the linear function called constant in this game?

fiore1996
fiore1996 開發者

It got buried in the comments, but as I had mentioned earlier "Originally I had planned on implementing Constant and Linear functions as two distinct entities, the former would have actually scaled the rest of the functions too! Unfortunately I gave up on the idea considering balance issues and I implemented a simple upgrading process". In the end, increasing the value of a constant by one every time and a linear function are one and the same! Or you could also take it as the sum of multiple one constant if you wish, thanks for playing!

KidA1515 avatar

KidA1515

Oct. 13, 2017

6
0

Balance needs a lot of work. Factorial is all that matters. At around the same cost level to upgrade (17 exponential, 13 factorial), factorial produces 10,000 times as much as exponential, the next highest producer. Superexponential is worthless, and constant is better than quadratic since by about 10,000 constant, the cost increase per unit becomes meaningless. Finally, your superexponential achievements award upon purchase of factorial units.

fiore1996
fiore1996 開發者

Balance patch is out, and the achievements were fixed!

Koopacooper avatar

Koopacooper

Oct. 13, 2017

5
0

The balancing of the functions effectiveness vs their cost seems to need some extensive reworking at the moment - superexponential rises way too sharply in cost to be of any use; it's only barely affordable up to 6^6, and that's only 46,656. Up to a value of something like x=25, x^x grows at roughly the rate of x!^1.4 (to a small % error), which isn't really much more powerful. How about changing the final function to a slightly more common (and powerful) one in mathematics, e^(x^2)? The current price of x^x would be more suited to the growth of e^(x^2), tbh. :)

fiore1996
fiore1996 開發者

Balance patch is now out! Thank you for the advice, it was a great source of inspiration!

lolera222 avatar

lolera222

Oct. 09, 2017

10
1

Continuing about what AlephYin said, i think they menat that it would be nice if i could see how much i earn from function like
C; Cost; X/sec
X^2; Cost; X/sec
etc...
Or
a litte window using all that other space where you have all the equations with a X/sec at the end like
If i have 10 X^2 functions the window would output:
10^2 = 100 Omega/sec

fiore1996
fiore1996 開發者

I will add something similar with the next patch I develop, currently I'm busy with balancing and fixing bugs! Edit: I added a "Producing" entry for now!