Reprisal
由 electrolyte
Reprisal
Reprisal 的標籤
遊戲介紹
如果你記得並喜歡《Populous》,那你一定會喜歡《Reprisal》!這款遊戲向《Populous》致敬,讓你帶領部落,指引他們、建設土地並壯大人口。利用特殊圖騰力量,你能操控大自然,對任何阻擋你的人釋放全部威力。但要小心,其他部落可能不會善待你的野心,會奮力抵抗!
遊玩說明
遊戲操作:滑鼠與鍵盤。方向鍵 & W、A、S、D:在島上移動。1:切換大地圖騰。2:切換風圖騰。3:切換火圖騰。選擇地形改造圖騰時,SHIFT 切換升高或降低地形。P:暫停。*故事背景*:你曾是遙遠部落的強大領袖,擁有掌控自然圖騰的能力。你引導他們成長。三個交戰的鄰近部落奪取了你的領土,分散了你的人民與圖騰。你必須再次帶領他們壯大,收集圖騰並推翻敵人,展開復仇,重奪榮耀……http://www.reprisaluniverse.com
FAQ
什麼是 Reprisal?
Reprisal 是由 electrolyte 開發的復古風格神遊戲,你要引導並保護部落,奪回祖先失落的土地。
Reprisal 要怎麼玩?
在 Reprisal 中,你可以升降地形、指揮部落擴張領地,並利用圖騰釋放特殊能力對抗敵對部落。
Reprisal 的主要目標是什麼?
主要目標是帶領部落奪回所有失落土地,擊敗競爭部落並完成各島關卡。
Reprisal 有哪些遊戲特色?
本作特色包括經典像素美術、戰略地形操作、可收集圖騰與特殊技能,以及多島嶼戰役。
Reprisal 是單人還是多人遊戲?
Reprisal 是以策略、地形塑造與部落管理為主的單人神遊戲。
開發者更新
+ 1 Million Universe plays + have been reached and to celebrate this massive mile stone we are offering 50% off Reprisal’s desktop edition! (PC, Mac and Linux) Grab it while you can as it’s for a limited time only :D
留言
netpoet
May. 29, 2012
Being able to zoom out, even just one-two levels, would have been a FANTASTIC feature.
hithundah
May. 23, 2012
It would be cool if you could play a little bit longer after you're done with your mission. Either that, or for finishing the game you win a free play mode where you can fight, build settlements, etc.
Maybe like 'sand box' campaigns, you choose how many teams to play against, what totems and CPU speed?
klublife
May. 23, 2012
the forest acts like a time bomb. by lighting them on fire, the selected area turns red where the trees are
yes you got it! :D
Rykuth
May. 21, 2012
You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem.
That said the game as a whole is great, especially the art.
Thank you and thank you also for the ideas, I appreciate all comments / ideas left here. Expect an update build in a week or so which tweaks.
Ajax_the_Greater
May. 22, 2012
I think it's great and agree with Rykuth's and Raethyan's comments. I loved Populous in my day, but both clarity of view in the isometric tiered landscape and cursor manipulation were big problems in the original Populous. These things aren't corrected here. With these old issues fixed you have more than a homage to Peter Molyneux's brainchild, but a proper update. Oh, and I definitely dig the Amiga-style chiptunes. Kudos to Eric Skiff.
Erics music is amazing, it gives it all such a lift.