Daemons: part I
由 chrisError
Daemons: part I
Daemons: part I 的標籤
遊戲介紹
你扮演Branwen,一位住在Helweden村的小女孩,村裡的成年人全都消失了,還傳出有奇怪生物出現。你必須前往舊森林甚至更遠的地方,才能解開謎團。祝你好運!註:這系列遊戲的靈感來自威爾斯神話的古書《馬比諾吉昂》,有興趣可參考:http://en.wikipedia.org/wiki/Mabinogion。
遊玩說明
點擊行走,靠近物品時再次點擊可撿取、使用或對話。
FAQ
什麼是 Daemons: Part I?
Daemons: Part I 是由 chrisError 開發的放置點擊遊戲,玩家將與各種惡魔互動,體驗獨特的遊戲內容。
要怎麼玩 Daemons: Part I?
在 Daemons: Part I 中,你主要點擊以收集資源、解鎖新功能,並晉升至不同的惡魔階層,形成核心放置循環。
Daemons: Part I 有哪些成長系統?
Daemons: Part I 包含資源收集、解鎖與管理各種惡魔,並隨進度疊加更多遊戲系統。
Daemons: Part I 有離線進度嗎?
Daemons: Part I 支援放置玩法,即使不在線上也能持續進度。
可以在哪個平台玩 Daemons: Part I?
Daemons: Part I 可在 Kongregate 以瀏覽器遊戲形式遊玩。
留言
zarchus
Jul. 01, 2009
WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)
ZeldaMage
Apr. 14, 2010
i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know
Perillus
Dec. 21, 2009
Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.
TomX64
Jul. 06, 2009
music sounds like mobile weapon!
Fireseal
Jul. 04, 2009
Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.