Zack's Hardware

Zack's Hardware

由 aveeMuhaGames
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Zack's Hardware

評分:
3.4
上架時間: May 11, 2010
最後更新: May 11, 2010
開發者: aveeMuhaGames

Zack's Hardware 的標籤

遊戲介紹

你的玩具反叛了你!建造防禦塔並保護自己!7 個關卡充滿敵人等你挑戰。收集資源、建造並升級防禦塔,擊落所有瘋狂的玩具。5 種遊戲模式和自動存檔系統,讓你享受更持久的樂趣。

遊玩說明

只需使用滑鼠。詳細操作請參考遊戲內教學。

留言

0/1000
Selva avatar

Selva

May. 19, 2010

90
5

The resource system is a nice touch. However, the random drop and random return on selling a tower makes levels a little TOO dependant on luck for my taste. I have yet to see enough of the 4th tear resource drops to win anything but the easiest of settigs on the third map. (The one that forks then meets at the end.) You can't build anything but the two lowest end towers without the little M component and You don't see them regularly enough. I have gone entirely to the 5th wave without seeing a single one. Sorry about the rant. The point is, random is NOT the answer in this sort of game.

dnevill avatar

dnevill

May. 11, 2010

116
12

Manually collecting your rewards, and a more involved resource system helps to set this game apart from the otherwise saturated Tower-Defense genre. However, the process of building new towers, combined with a build delay and short breaks between rounds leaves this component feeling more frustrating than challenging. Beyond that, the xp system ought to use damage dealt rather than kill count for awards to towers: this allows the xp system to have a real effect on the alternative difficulty modes. As it is, with only 12 waves of enemies, only a handful of towers will level up more than twice.

For the few towers I looked at, they all seemed to gain ~60% DPS for a speed upgrade, but only ~38-40% DPS for a damage upgrade. Unless there are enemies with natural armor that ignores low damage shots, there is no reason for such a significant disparity.

BAnthony avatar

BAnthony

Aug. 08, 2010

64
13

BadgegamesDAWTcom is pretty sure a rip off of kongregate. "Come play some Win badges"

lvxferre avatar

lvxferre

May. 11, 2010

73
17

This game is not balanced, a bit too hard in the start, the "mouse over resources" thing is annoying... however, since the developer makes such a nice break from all-the-same TDs (experimentalism), and the game CAN be improved (maybe this version, maybe a future Zack's HW II...), I give a fair 3/5. ***BY THE WAY*** Kongregate, please, stop spoiling the comments. We see the comments while the game loads, and we want to see NEW comments, not the same top-rated. We understand you put this kind of "karma" to ease your lives and our lives, but make newest comments default! :D

Ralfo avatar

Ralfo

May. 11, 2010

43
12

i like the resource system, but i don't want to pick them up by hand. overall very easy, not too innovative. but why only 12 stages per level, so the experience-level up system has no time to evolve, esp. if there are sometimes only four unit in on stage. and four clicks to build tower is somehow unfriendly. 3.4/5