Odds turner
由 absolutel
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Odds turner
Odds turner 的標籤
遊戲介紹
一款簡單的策略與風險管理遊戲。分配你的人力來獲取四種資源,並祈禱運氣好。如果你能在第100回合結束前建造地標,就能獲勝。
遊玩說明
拖動滑桿設定收集各資源的人數。圖表會顯示獲得所選資源數量的機率。*資源獲取系統*。每分配到資源的人會擲出1到4之間的數字,全部數字加總後,除以該資源專屬的數字,然後向下取整。食物的尖峰是因為除數不是整數造成的。*科技列表*。住宅,花費12,解鎖房屋。房屋可提升人口上限3人,建造費20。犁,花費90,食物產量提升約20%(除數從1.5變1.3)。庫存管理,花費48,解鎖倉庫。倉庫提升食物和木材上限3,建造費10。治癒癌症,花費120,人類產量提升約20%(除數從10變8)。農業,花費80,解鎖農場。每座農場額外產出2食物,建造費15。電鋸,花費180,木材產量提升約20%(除數從3變2.5)。公關,花費150,解鎖地標。建造地標即可贏得遊戲,建造費150。就這樣,沒有更多可發掘的內容了。
留言
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.