Cyber Chaser
由 SilenGames
Cyber Chaser
Cyber Chaser 的標籤
遊戲介紹
奔跑、跳躍、滑行與射擊,這款超上癮跑酷遊戲等你來挑戰。完成任務、解鎖武器並購買各種升級。遊戲結合 Joyride Jetpack 的刺激玩法與 Contra 的瘋狂動作。無限樂趣等你來玩!
遊玩說明
按上鍵或點擊跳躍。空中再按上鍵或點擊可二段跳。按下鍵或空白鍵滑行。空中按下鍵或空白鍵可下壓攻擊。
FAQ
什麼是 Cyber Chaser?
Cyber Chaser 是由 SilenGames 開發的免費無盡奔跑與射擊動作遊戲,玩家在未來世界中完成任務並對抗敵人。
Cyber Chaser 要怎麼玩?
在 Cyber Chaser 中,你要操控奔跑角色,跳躍、滑行閃避障礙,並自動射擊敵人,同時收集金幣與升級。
Cyber Chaser 有哪些進度系統?
Cyber Chaser 擁有豐富的升級系統,玩家可解鎖並強化武器、提升角色能力,並完成任務推進更高難度關卡。
Cyber Chaser 有哪些特色?
遊戲特色包括節奏明快的無盡奔跑玩法、多樣武器與強化道具、頭目戰、每日挑戰以及持續性的升級。
Cyber Chaser 可以離線或在手機上玩嗎?
Cyber Chaser 主要是瀏覽器 Flash 遊戲,需線上於電腦遊玩,未提供離線進度或專屬手機版本。
開發者更新
v1.2.2
- You can use Rocket launcher as primary weapon
- “Get Ready” screen have a “Back” button
- “Level Up” screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed
留言
takahmasak
Oct. 12, 2013
If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.
Germanicvs
Sep. 27, 2013
Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...
warm0nger
Sep. 28, 2013
Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.
Please add an option to hide fuel, gems and cash. That would help alot.
pinguin333
Sep. 28, 2013
This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.
Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.
knewred
Oct. 01, 2018
This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.