Project: Unborn - Episode 1
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Project: Unborn - Episode 1
Project: Unborn - Episode 1 的標籤
遊戲介紹
Project: Unborn是我舊作White Wolf的重啟版,將分為多個章節。遊戲主要是點擊式冒險,但每章都會有幾場JRPG風格的戰鬥。不過這不是JRPG遊戲,沒有等級系統或新裝備。你可以找到一些戰鬥道具,但每場戰鬥更像是小型解謎,也就是每場都是Boss戰。每章僅有3-4場戰鬥。Hp和Be(生物能量)在戰鬥間不會回復,所以盡量減少資源消耗。每章長度約5-15分鐘(若你知道該做什麼)。官方網站:https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
遊玩說明
使用滑鼠控制角色。戰鬥時點擊WOLF可執行強化/治療指令,點擊敵人可執行攻擊指令。
留言
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)