Immersed Hero
由 LolCpas
Immersed Hero
Immersed Hero 的標籤
遊戲介紹
選擇你想成為的英雄類型,擊敗源源不絕的奇異怪物。沉浸在遊戲中,成為真正的英雄!
遊玩說明
用方向鍵捲動畫面。將滑鼠移到圖示上可顯示提示。Ctrl 可 x10 購買,Z 可 x25 購買,Shift 可 x100 購買。選擇你想玩的陣營:光明陣營 = 主動點擊與操作(點擊怪物);黑暗陣營 = 放置掛機玩法;或兩者平衡。遊戲進展會解鎖更多功能,有些會改變你的玩法,記得多多探索!(A) = 加成,(M) = 乘法,(T) = 可切換。1e+3 = 10^3 = 1,000。1e+5 = 10^5 = 100,000。
留言
Specter_Reborn
Aug. 27, 2015
Isn't it okay if we got a few monster variation? Even different effects around the icon for the monsters with different effects (Unstable, reaper, etc.). It felt lacking in content, though it does make up in this with a large scale of progression (I.E starting weak, later able to destroy monsters with 100m HP in a few hits), but still, aesthetics are important for a game after a stable mechanic/stable mechanics exist.
The plan was to have more monster types and different frames but the art I would make would be worse than not having any variation whatsoever :P (especially since I would need to also create the elemental versions of monsters for Light Immersion >.>). If I ever get my hands on some art that would fit the themes I would put it in but it's not easy to find those.
hugpuffs
Oct. 18, 2015
this game would be amazing if i could figure out how many souls i get from creatures. 4/5
OrangeChus
Aug. 05, 2015
I'm at level 34 and i already have NaN souls.
I might have fixed that for you. Unfortunately your souls will go back to 10. Did you open the game in more than 1 window? The problem looks like a save corrupt. Could you let me know how it went?
TheLowerLight
Aug. 05, 2015
what does the (M) and (T) beside the forbidden arts mean? Thanks for answering my questions!
They indicate how the damage or bonuses from these skills/abilities/arts behave. (A) = Additive; (M) = Multiplicative; (T) = Toggleable so you can turn it on and off by clicking on the icon.
Fuskia
Aug. 10, 2015
Oh god the light side immersion skill is annoying. Add a counter or something to show when it changes element or remove the penality for clicking with the wrong element. Maybe let one keep the percentage if not using an element?
Since Light bonus is so high I made it so that you lose the bonus to prevent autoclickers from completely dominating the game. The element has a chance to change every time a monster respawns. Also leveling up Pure Light Absorption from Forbidden Arts will help you out with this a bit. I might add some indicator for when the element changes 1 respawn in advance though.