Mars Colonies Demo

Mars Colonies Demo

由 Kendja
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Mars Colonies Demo

評分:
3.7
上架時間: June 16, 2013
最後更新: November 30, 2014
開發者: Kendja

Mars Colonies Demo 的標籤

遊戲介紹

【2016年1月14日】[現在下一款 Mars Colonies 遊戲進入公開 BETA。你可以在這裡遊玩:] [https://www.facebook.com/games/marscolonies/] 在火星上建立最成功的殖民地。用科學的力量!Mars Colonies 是一款即時戰略遊戲,關於在火星上建設並保護你的殖民地。雇用技術高超的殖民者,幫助他們在火星震、沙塵暴及其他威脅下生存,並打造最成功的火星殖民地。用科學的力量!

遊玩說明

* 按 [F] 鍵加速遊戲。* 將滑鼠移到建築圖示上時,可在彈出選單檢視建築所需的能量和水。放置新建築後需連接能源或水管,請確保電線和水管連接到建築物西南側正確位置。若建築缺水/能源,會出現警告圖示。* 透過螢幕下方中央的「HIRE」按鈕雇用新殖民者。殖民者需要食物和氧氣。* 點擊右下角殖民者可檢視需求,也可更名或解雇。* 在「JOBS」視窗為每個殖民者分配工作,雖非必要,但可提升效率。* 在「ORDER」視窗訂購資源,缺氧或缺糧時很有用。* 按 ESC 取消建造模式。* 點擊殖民者名稱可更名。* SHIFT+點擊可從地面撿起單位。

FAQ

什麼是 Mars Colonies?
Mars Colonies 是由 Kendja 開發的資源管理與策略遊戲,玩家要在火星上建造並管理殖民地。

Mars Colonies 要怎麼玩?
在 Mars Colonies 中,你要管理殖民者並建設建築,收集資源、維持生命支持系統,確保火星基地的存活。

Mars Colonies 的主要目標是什麼?
Mars Colonies 的主要目標是透過平衡資源產出、升級建築並讓殖民者存活,逐步擴展你的火星殖民地。

Mars Colonies 有哪些成長系統?
Mars Colonies 可升級建築,並隨著遊戲進度建造更複雜的設施,擴大殖民地規模。

Mars Colonies 可以在哪些平台遊玩?
Mars Colonies 是瀏覽器遊戲,無需下載即可直接線上遊玩。

開發者更新

Jun 19, 2013 12:10am

[1.05]

  • All research points are returned when you cancel not finished building.
  • You can see where building’s inputs are located when placing building. Green – energy, white – water.
  • You can set target minerals for mining by clicking on them.

留言

0/1000
Azgara avatar

Azgara

Jun. 16, 2013

919
21

1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason.

2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen.

3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around.

4. Enable turning the buildings around.

5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it.

That's it for now. It's awesome though, deserves a 5/5

stained12 avatar

stained12

Jun. 21, 2013

133
2

This game is underrated, it deserves a 4+ rating and that is an understatement. I like how all colonist have their own strengths and flaws. I would be nice to know the exact numbers: f.e. thick, speed reduced by X %. There should also be a way to skip a certain colonist to hire. I would recommend that you can pay X science to change all colonists to hire. Geotowers have two major flaws: (1) sometimes the best collection of resources is just below it and you have to destroy it and then build it again and (2) it is hard to defend cause it is sometimes far out of base. A solution to both problems would be that once you know where all the resources are, destroying the geo tower doesn't undo that knowledge. This game is really good and has much more potential. Make campaign longer, add single missions, let the player chose difficulty, add defensive towers, make an AI that can build the same things, more units/buildings, ... . 5/5.

Sleepingpill avatar

Sleepingpill

Jun. 16, 2013

569
17

need to be able to rotate buildings, and the output pipes needs to be way more obvious.

T86g avatar

T86g

Jun. 16, 2013

392
18

Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).

skultech avatar

skultech

Jun. 16, 2013

432
24

The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.

Kendja
Kendja 開發者

Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.