Takeover
由 IriySoft
Takeover
Takeover 的標籤
遊戲介紹
數世紀以來,Rivadis帝國以榮耀統治大陸,如今卻落入死靈法師之手,逐漸衰亡。是時候奪回王座了!在這款即時戰略遊戲中,帶領三大國之一爭奪Rivadis的霸權。
遊玩說明
請依照內建教學進行。
FAQ
什麼是 Takeover?
Takeover 是由 IriySoft 開發的即時戰略遊戲,玩家需操控不同勢力爭奪奇幻王國的統治權。
Takeover 要怎麼玩?
在 Takeover 中,你要帶領軍隊、佔領基地、收集資源,並與敵軍作戰,奪回領土並完成每張地圖的目標。
Takeover 的主要特色有哪些?
Takeover 提供即時戰鬥、多個可玩勢力與獨特技能、可升級單位,以及奇幻世界的戰役模式。
Takeover 的成長系統如何運作?
玩家可透過完成關卡與佔領關鍵地點來解鎖升級與新單位,讓每場任務能有策略性進展。
Takeover 可以在哪個平台遊玩?
Takeover 是瀏覽器策略遊戲,可在桌機上透過相容瀏覽器線上遊玩。
開發者更新
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
留言
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.