Rogue Isles
由 ConnorBohan
Rogue Isles
Rogue Isles 的標籤
遊戲介紹
砍殺、斬擊、殺出重圍,在這款近戰彈幕地獄Roguelite中殺出一條血路!
遊玩說明
W、A、S、D移動,左鍵攻擊,右鍵投擲標槍,空白鍵喝藥水
FAQ
什麼是 Rogue Isles?
Rogue Isles 是由 Connor Bohan 開發的 Roguelike 回合制策略遊戲,玩家將探索程序生成的島嶼。
Rogue Isles 要怎麼玩?
在 Rogue Isles 中,你控制角色探索島嶼、收集資源、與敵人戰鬥,並透過回合制移動與行動推進。
Rogue Isles 有哪些成長系統?
遊戲以升級與物品收集為核心成長系統,讓玩家在新島嶼中逐步強化角色。
誰開發了 Rogue Isles?
Rogue Isles 由 Connor Bohan 製作,可在 Kongregate 遊玩。
Rogue Isles 在 Roguelike 遊戲中有什麼特色?
本作以程序生成島嶼、回合制策略玩法,以及強調探索與生存的 Roguelike 挑戰為特色。
開發者更新
version 4
- Added auto attack feature (which you can toggle on in the options menu)
- Added screen shake toggle (in options menu)
- Reworked rock golem AI to make him less likely to run off the map
- Boss HP comes back if you exit and reenter the room
- Pressing ‘e’ also throws javelin
留言
ghettoleelewis
Apr. 15, 2020
Upgrades felt slightly underwhelming. Wish there was a way to get some money back for weapons/armor purchased. New Game+ didn't seem that different from the first playthrough. Overall the game seems a bit short. "isles" implies there's more than one main level. I would love to see this game expanded with more content.
That said this game was a lot of fun. Smooth, decently balanced gameplay. Only bug I found was a gold coin stuck in a lake (only happened once).
RavenBlackX
May. 21, 2020
As others have said, the weapon/armor upgrades are so weak except for the top one that it's just not worth upgrading incrementally. If you could sell back the previous item at a 20% discount or something (which you could hint by presenting a trade-in value for your starting equipment) then the incremental upgrade path would seem less stupid.
And as someone else said, it's weird that bullets go through the landscape items, especially when you get to the dog-creatures that appear to be supposed to be an 'advanced' enemy, but they're trivially easy because you can just stand behind a piece of landscape and stab them through it, their charge attacks are rendered useless. Makes for a very weird progression. Also the medium green slimes being more dangerous than two of the bosses!
Darth_Sirov
Apr. 14, 2020
Also, after finishing the game twice, might want to add some kind of bonus of some form, as just increasing difficulty (by way of adding more enemies per zone) just doesn't really cut it that much. It's basically forcing people to just progress to a harder level without the ability to backtrack and level themselves to maximum to enjoy the fruits of their growth.
zephirith
Apr. 14, 2020
Nice Game, just a few feedback - 1. The stone golem can bug out if it charges out of one of the exits to the room next door. 2. The boss fights become trivialized by exploiting the exits(can easily dodge, or just wait for spear cooldown), maybe make the room locked or restore boss HP if player leaves the room? 3. It's far better to just save up the gold to buy the best weapon/armor than buy any of the ones before, making them less desirable.
Thanks for the suggestions! I'll definitely fix #2 in the next update and I'll see what I can do for #1 and #3 after that.
Darth_Sirov
Apr. 14, 2020
I like it. Although my biggest issue is how the crosshairs are too opaque and has a tendency to block anything behind it (bullets and enemies included). If it's slightly transparent, it should be much easier on the eyes.
Good suggestion, added a cursor transparency slider in the options menu