BOX!

BOX!

由 Casiogre
回報問題
檢舉遊戲
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BOX!

評分:
3.4
上架時間: December 04, 2014
最後更新: December 08, 2014
開發者: Casiogre

BOX! 的標籤

遊戲介紹

在這款燒腦益智遊戲中,建造、破壞並扭轉空間,勇闖勝利!在被壓縮成二維的三維空間中,利用建造與摧毀方塊的能力前進。小心掉落的雕像與火球!*製作團隊* Box為康乃爾大學_CS 4154: 分析驅動遊戲設計_課程的作品,隸屬於_康乃爾遊戲設計計畫 (GDIAC)_。*指導教授:* Erik Andersen。*程式設計:* Jeremy Cytryn、Renchu Song、Sam Chen、Will Peck。*美術/設計:* Kevin Ma、Natalie Diebold。*音樂:* Brigid Choi

遊玩說明

*自訂操作* _移動_:左右方向鍵。_跳躍_:上方向鍵。_進入門_:任意鍵。_偷看_:WASD。_方向_:方向鍵或WASD。_建造/摧毀方塊_:空白鍵。*輔助操作* _退出_:ESC。_暫停_:P。_重啟_:R。_重設當前面_:T。_靜音_:0(零)

開發者更新

Dec 8, 2014 4:50pm

UPDATE (12/07/14) !!

Mute Button By popular demand, it has been added into the bottom right corner of the game. The mute button should work correctly as long as you don’t press the Zero key (the third party game engine has some unfinished built-in functions)

Reordered Levels The levels have been reordered according to perceived difficulty (see below). Some of the built-in hints have been redesigned as well.

Tighter Controls
*Running, peeking, then building now works in rapid succession, unlike before when running to the right then peeking up sometimes built a box to the right instead of up.
*The check for being on an exit door now happens before checking if building/breaking a box.
*The floating phenomenon introduced in the last bug fix has been fixed.
*Position correction for the player now works consistently in all four orientations

The levels have been reordered as follows:

1 = Old 1
2 = Old 2
3 = Old 3
4 = New
5 = Old 5
6 = New
7 = Old 4
8 = Old 7
9 = Modified Old 12
10 = Modified Old 9
11 = New
12 = Old 6
13 = Old 16
14 = New
15 = Old 14
16 = Old 10
17 = Old 11
18 = Old 13
19 = Old 15
20 = Old 17
21 = Old 19
22 = Old 20
23 = Old 21
24 = Old 22
25 = Old 18
26 = Old 23
27 = Old24

留言

0/1000
JCBourgault avatar

JCBourgault

Dec. 04, 2014

39
3

This is really awesome. The concept is really good, and thanks for the peeking. The only thing is that only one cube limit your possibilities. Could you make portal doors that lead to other cubes? It could expand the level capacity by a lot. Anyway 5/5

Casiogre
Casiogre 開發者

Thanks for the compliment and suggestion! Initially we did consider cross-cube portals, but given how many players were confused as it was with just a single cube, we decided we were not yet ready to design puzzles of that caliber. Hopefully we can develop a sequel or future update with such levels!

reesers avatar

reesers

Dec. 04, 2014

31
3

And how do i mute this thing?

Casiogre
Casiogre 開發者

Ah, sorry, we never put in a mute button, but pressing number 0 should do the trick

DDean77 avatar

DDean77

Dec. 04, 2014

21
2

Can't wait until you guys add bonus level packs
100% Walkthrough levels 1 - 24
https://www.youtube.com/watch?v=sxafJ-CUYzo&channel=UCRfREvVih_ua-Ln62UUg3Mg

Casiogre
Casiogre 開發者

WHOA! Thanks for making and sharing this, DDean77! Adding more levels is a definite possibility ;)

CluelessWonder avatar

CluelessWonder

Dec. 04, 2014

21
2

On Lv18, I somehow outfell a statue that started below me, to die underneath it.

Casiogre
Casiogre 開發者

The bug is now fixed!

CaptainCoolGuy avatar

CaptainCoolGuy

Dec. 30, 2014

3
0

If you think this is a Fez rip-off, then you haven't actually figured this game out at all, and you'll never be able to beat it. You're also simply wrong to assume Fez is the first game to ever do both 2D and 3D. There are even games on Kong in this style older than Fez.