Towers Eat Monsters
由 BlankbullGames
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Towers Eat Monsters
Towers Eat Monsters 的標籤
遊戲介紹
一座高塔突然出現在你的小鎮中央,裡面充滿各種怪物。遊戲結合了地城探索、怪物收集與道具管理。你必須一路打敗塔內的怪物,讓你的怪物升級,看看你能否在魔力或生命耗盡前登上頂樓?故事氛圍黑暗。塔內設有終端機,留下了各種訊息,或許這些訊息正是揭開高塔起源與目的的關鍵?在塔中尋找蛋來更換你的怪物,每顆蛋都有不同的能力、強項與弱點。孵化後即可裝備並繼續深入探險。找到項圈後最多可同時帶三隻怪物進塔。沿途收集道具、法術與裝備,讓你的怪物更強大,助你生存。升級小鎮建築可解鎖新功能,如商店或怪物融合。怪物分六個等級,等級越高怪物越強。可收集的道具很多,但你必須抉擇哪些該帶走、哪些該放棄。遊戲會在你到達新樓層時自動儲存,若中途離開可繼續遊玩,也可在設定中選擇隨時儲存並離開。
遊玩說明
僅需滑鼠操作-左鍵。進入高塔:
- 點選畫面左上角更換怪物,點擊裝備怪物,點X關閉,然後點選進入高塔。
在塔內: - 你的角色有白色邊框,只能看到周圍區域。
- 點擊你旁邊的格子來揭開周圍隱藏的內容。
- 點擊怪物即可戰鬥。
- 找到出口(綠色圓圈)可前往下一層。
- 若HP/MP耗盡,離開高塔再回來,HP/MP會恢復。
- 出口可能藏在怪物或石頭下。
- 若HP低於0,可用藥水補充繼續戰鬥,或選擇離開高塔。
- 若清光一層所有怪物,且背包未滿,會獲得雙倍經驗道具。使用後,該層內打怪可獲雙倍經驗值(不要在獲得道具的那一層使用)。離開高塔或上樓後效果失效。
- 拾取項圈可多帶一隻怪物進塔。只需裝備1隻怪物,第2隻可放背包。塔內點背包,選第2隻怪物並裝備即可切換。
塔外: - 在家中孵化蛋。
- 怪物可存放在家中的怪物窩。
- 道具/蛋可存放在家中保險庫。
- 道具可在市場販售。
- 木工坊可升級建築。
- 道具僅能在高塔內使用。
開發者更新
V1.0.9 BUG FIX:
- Clicking a monster egg after it hatched gave you multiple monsters. This has been fixed.
- When you go to change monster for the first time loading the game, it will show you your monster without having to click through the ranks.
留言
TheZeu
Jan. 28, 2020
I merged or somehow lost my only two monsters, now I have none, and can't continue. A warning or some sort of protection against that is needed.
This was a bug and now fixed, with your help I was able to figure out what exactly was going wrong. Thanks. When you login next, you will receive a free egg to hatch and continue.
Zittarrix
Jan. 26, 2020
Bug: https://prnt.sc/qtb40v
Again, thank you very much for screenshot, that helps me a lot! This has now been fixed.
Zittarrix
Jan. 25, 2020
Need: Add the output of numbers in the 1eX format. When the monster’s experience goes into millions, the number starts to run out of space.
Good point, the numbers do get very big, I've made it so large numbers display mil, bil, tril and added an exp bar with a % too. I still need to fix large exp going into negative.
chaosguard
Mar. 29, 2020
Items should stack. Especially gems and eggs. Playing an inventory management game is not so fun. Also, a lot of clicks should be eliminated. Very simple example: When you land on coins, just pick them up. Also would go a long way to eliminate the after battle "leave" window; this alone would be massive. Just show me the xp earned in some scrolling text and keep it moving. SpellBallEther should be a one time use +6 MP item; that would eliminate several clicks. When using spells, the selection square should be bigger so you dont engage the monster in a fight instead of casting on it. Learn ability screen is a bit confusing - ended up killing off my main dude since I thought I was supposed to select the new ability I want thereby keeping the other monster alive. I could go on an on. Anyways. Stack items. Less clicks. Would make the game much better for others. I finished it.
Thank you very much for those ideas, really useful, agree with all of them and will be doing them in the future.. Feel free to suggest more ideas for the future version I will be working on. Hope you liked the game and congrats getting to the end!
Zittarrix
Jan. 25, 2020
Need:
1. The ability to create external preservation of progress. (with the update, the game went from the beginning. The 49th floor was)
2. The ability to start the game again.
3. Something needs to be done with the skills of monsters. The price of one skill is one mana, the other six. There is almost no difference in damage. This is a little wrong.
4. would like objects increasing characteristics to be global
1) I think saving is ok now. 2) Good idea,I have added a reset button on the settings page. 3) I have added some building upgrades to make abilities with more mana useful 4) Do you mean all monsters you take with you in the tower or all monsters you store in house? Thank you very much for your feedback!