Idle Pins

Idle Pins

由 Arkshija
回報問題
檢舉遊戲
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Idle Pins

評分:
3.5
上架時間: December 17, 2019
最後更新: September 29, 2021
開發者: Arkshija

Idle Pins 的標籤

遊戲介紹

創造、混合、戰鬥。

開發者更新

Nov 1, 2020 1:26pm

Halloween event is UP!

FAQ

留言

0/1000
scorchx avatar

scorchx

Jun. 29, 2021

38
0

Free codes. Cheesychipsu - FreeCell - IdlePinsRelease -ThankYouTesters - photonman -GreenEnergy -HotReaction - Ballentines - finally

Nagayo avatar

Nagayo

Dec. 29, 2019

177
9

Please offline progress for monster's drops

DoruTheDragon avatar

DoruTheDragon

Dec. 26, 2019

182
10

A lot of these unlocks need rebalancing or re-looked at to make it so newbies aren't conflicted or confused why they exist in the first place. Example you get to challenge the first leader but immediately feels impossible at the time you can. Synthlab is pointless without a big boost (christmas event). Seeing crafts like cloak of invisibility that could make players believe they need to grind for days in one area before the very first season goes. It just all over the place, I like the game but this can easily discourage players.

lxremix avatar

lxremix

Jan. 29, 2020

85
6

I don't mind the games slow speed but at this rate an offline feature would be helpful. I too often find myself running my pc for days at a time farming some item or another.

Arkshija
Arkshija 開發者

I am adding them slowly as I get the skill to do it. Added offline SynthLab Machines progress on the last patch ;)

niflthaena avatar

niflthaena

Dec. 27, 2019

92
8

Not fond of the combination of "Unlocks are Pins" and "Pins are Scrambled on Reload". It makes returning to the game really messy when you start having dozens of placeholders mixed in with all the Alphas and Epsilons. Maybe there should be a separate bag pouch for unlocks vs for usable pins?

Arkshija
Arkshija 開發者

Already planning a bag system from the start to separate Pins ;)