Anaksha Mini Adventures 2: A New Threat

Anaksha Mini Adventures 2: A New Threat

由 ArifRocks
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Anaksha Mini Adventures 2: A New Threat

評分:
3.6
上架時間: March 14, 2012
最後更新: March 20, 2012
開發者: ArifRocks

Anaksha Mini Adventures 2: A New Threat 的標籤

遊戲介紹

一款圖像冒險遊戲,擁有超過 850 種可能解法!某些謎題和事件每次遊玩時會略有不同。系列第三作已在部落格公布,這裡所有的回饋都已納入考量。Anaksha 終於來到城市的 Hells Cats 區,準備領取新手機,卻意外捲入 Santa Lina 正醞釀的黑暗事件。請注意,雖然大多內容不算血腥或露骨,但劇情涉及成熟主題,不適合年幼玩家。這款小型圖像冒險遊戲其實是 Anaksha 系列的第二款主要作品,內建成就系統及尋找隱藏處女座符號(全地圖共 60 個)。同時整合了 Kongregate 數據系統。喜歡老派 Sierra Online 遊戲的玩家會欣賞這款引擎的視覺風格,靈感來自 Sierra 的 AGI。平均遊玩時間約 2 小時(若知道怎麼通關)。目前還沒有攻略,如果你想寫歡迎自行發揮。但請注意,部分解法未必適用所有人,除非你已發現所有分支。卡關時可到 Anaksha 論壇(http://www.anaksha.com/forum/),那裡已經有很多提示和攻略。

遊玩說明

方向鍵/箭頭鍵 – 控制 Anaksha 在地圖上移動,也可用於選單操作。你也可以用 WASD 替代方向鍵。空白鍵 – 主要動作鍵。用來與 NPC 互動、跳過對話、調查環境、選擇選項/物品。ESC – 遊戲內選項畫面。你也可以用 ‘O’ 或 ‘BACKSPACE’ 替代 ESC。TAB – 物品欄,也可用 ‘I’ 或 ’ENTER’。

開發者更新

Mar 14, 2012 7:19am

20 Mar 2012 – Update to v1.02a – Some minor dialogue issues fixed and lockpick mini-game made slightly easier. Also fixed Kong API issue (hopefully it should work now)
18 Mar 2012 – v1.02 Due to a number of complaints, the driving mini-game is now a lot easier
14 Mar 2012 – v1.01 Uploaded to Kongregate

留言

0/1000
Colorstyle avatar

Colorstyle

Mar. 16, 2012

455
15

The mini-mart guy offers me a battery "free of charge" if I get him a TASER?! What a massive rip-off. How does this guy even get any business? Let me walk to the mega-mart down the road.

LordRat avatar

LordRat

Mar. 17, 2012

210
11

good game but extremely difficult to get some items
walkthrough:
http://www.anaksha.com/forum/viewtopic.php?f=34&t=581

demonchef avatar

demonchef

Mar. 16, 2012

275
16

Don't just look for eyeliner....It is something that can be used as eyeliner. Not everything will just be that obvious but it is frustrating.

ReconBlaster avatar

ReconBlaster

Mar. 29, 2012

13
0

Don't you think it's a bit strange how she pays 25 grand for the cellphone but only brings in 15 dollars in the game?

wattro avatar

wattro

Mar. 17, 2012

446
30

could be great game, but things like "check every section of fence for needle" (which I got from the walkthrough on your site) are bad game design. there's nothing distinguishing aboot one piece of fence from another, so if I try one and it says it's just a wooden fence, then I have no reason to suspect other parts of the same fence to be any different. The effect you get from this is that it becomes a 'check every square' type of adventure.