Eukarion Tales 2
由 Ageofgames
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Eukarion Tales 2
Eukarion Tales 2 的標籤
遊戲介紹
我正前往完成絕對騎士的訓練,這時神聖之樹的聲音在我腦海響起,給我看見一位對抗 Kaos 的精靈的幻象。也許我本可以無視這個召喚,但我沒有。我離開主路,發現自己身處黑暗森林。*類型:* 砍殺RPG。*預告片:* http://bit.ly/mJgvoP。*警告:* 本遊戲較吃效能,建議配備較佳CPU。*在 AoG 伺服器儲存遊戲:* 如果你是 AoG 註冊用戶,可以將本遊戲進度儲存在伺服器上。這樣你就能在任何連網電腦上繼續冒險。前往 AoG 載入此類存檔。
遊玩說明
滑鼠操作。遊戲內有詳細說明。*遊戲指南:* http://bit.ly/jJGV2R。*地圖:* http://bit.ly/lcmrPG
留言
JMCrooks
Jun. 16, 2011
"Okay son, welcome to the fort. Glad to see you."
"Thank you sir."
"Okay so you're naked right?"
"Yes sir."
"Great. That's apparently the way we do things here. Here's a tiny knife, go storm the goblin village".
sirspikey
Jun. 14, 2011
super nice game, incredible work you've put in to it, the only thing, so far is when taking a quest the ! mark should show that you've taking it and the maps... I thought clicking 'map' would bring up a map on screen instead of directing me to an other page
weichin
Jun. 14, 2011
Allow us to differentiate between people with quests, and people with accepted quests, or people with completed quests... e.g. Exclamation mark, question mark.
burningwings136
Jun. 15, 2011
Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?
sirspikey
Jun. 14, 2011
the skill tree(s) is a bit dull. I really can't choose what type of class I wanna be or anything. Just defensive or offensive. The whole skill and leveling thing is the most essential part of an RPG. It really doesn't matter if you have superb graphics or story IF you don't have an option to personalize your character in to different classes. Don't get me wrong, I think you have done a splendid work, but I feel you have missed the most crucial part; personalization
.