Zombies, Inc.

Zombies, Inc.

由 AethosGames
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Zombies, Inc.

評分:
3.7
上架時間: February 23, 2012
最後更新: February 24, 2012
開發者: AethosGames

Zombies, Inc. 的標籤

遊戲介紹

你是經營殭屍公司的執行長,征服世界是你的使命!征服 13 個地區,解鎖並升級你的殭屍!向殭屍族群販售商品,升級公司,稱霸全球!總共 30 項成就,三種難度等你解鎖。

遊玩說明

用滑鼠點擊操作。

FAQ

常見問題

什麼是 Zombies Inc?
Zombies Inc 是由 Aethos Games 開發的放置型增量遊戲,玩家需經營殭屍企業,目標征服全世界。

Zombies Inc 要怎麼玩?
在 Zombies Inc 中,你需創造並升級殭屍,派遣他們征服國家,並賺取利潤壯大你的不死帝國,屬於典型的放置點擊玩法。

Zombies Inc 的主要成長系統有哪些?
遊戲提供殭屍生產升級、設施強化,以及隨著征服世界解鎖的新能力。

Zombies Inc 有離線進度嗎?
有的,Zombies Inc 支援離線獲利,即使你不在線,殭屍帝國也會持續成長。

Zombies Inc 有哪些特色?
Zombies Inc 包含國家征服機制、多樣殭屍升級路線,以及企業經營主題,皆以放置遊戲形式呈現。

開發者更新

Feb 23, 2012 12:41am

Sorry about the juggernaut bug, fixed now.

//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.

///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still don’t know the cause so I’m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!

//I keep getting bug reports on things that aren’t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:

The game deletes your save file after you win, because there is no point in playing a game that you already won. There’s nowhere else to conquer. Your achievements are still saved though.

If you can’t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.

You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesn’t really have a place in a game like this.

留言

0/1000
pacattack25 avatar

pacattack25

Jun. 18, 2013

1216
24

"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?

n4tth3bug avatar

n4tth3bug

Feb. 23, 2012

4195
93

They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!

AethosGames
AethosGames 開發者

A rich one hopefully.

havoc777 avatar

havoc777

Jun. 01, 2016

399
7

Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.

Vitrivius avatar

Vitrivius

Feb. 23, 2012

1175
28

Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.

Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.

AethosGames
AethosGames 開發者

That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!

Xervicx avatar

Xervicx

Feb. 27, 2012

761
18

Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?