Stencyl Tutorial 3: Attributes & More

Stencyl Tutorial 3: Attributes & More

由 Abigayl
回報問題
檢舉遊戲
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Stencyl Tutorial 3: Attributes & More

評分:
3.8
上架時間: December 03, 2011
最後更新: March 02, 2012
開發者: Abigayl

Stencyl Tutorial 3: Attributes & More 的標籤

遊戲介紹

This tutorial goes more in-depth into the avoider made in the first two tutorials (see links in Game News), showing more ways to use attributes, as well as introducing methods.

As always, 100% of revenue goes to charity. Thank you.

遊玩說明

Click or press enter/space to advance forward.
Hold shift and click or press enter/space to go back.
Press 0 to return to the start, 1 to skip to the midway review, 2 to skip to the end.
Press P to pause in the game scenes and R to reset.
Use the arrow keys or WASD to move in the game scenes.
Hold shift/control(slash) to slow down or speed up in the game scenes.

FAQ

常見問題

什麼是 Stencyl Tutorial 3: Attributes & More?
Stencyl Tutorial 3: Attributes & More 是由 Abigayl 製作的教育型 Flash 遊戲,教導玩家如何在 Stencyl 遊戲開發平台中運用屬性。

誰開發了 Stencyl Tutorial 3: Attributes & More?
本遊戲由 Abigayl 製作,並於 Kongregate 平台發佈。

Stencyl Tutorial 3: Attributes & More 的主要遊玩流程是什麼?
玩家需依照互動式教學步驟,學習 Stencyl 屬性的運作方式,並透過實作活動應用所學概念。

Stencyl Tutorial 3: Attributes & More 的核心類型是什麼?
Stencyl Tutorial 3: Attributes & More 是一款透過互動課程教學遊戲開發概念的教育型教學遊戲。

Stencyl Tutorial 3: Attributes & More 有進度或關卡嗎?
有的,遊戲分為多個教學章節,引導玩家逐步學習 Stencyl 的屬性與相關功能。

開發者更新

留言

0/1000
Rob1221 avatar

Rob1221

Dec. 03, 2011

22
0

One of the most common problems I see on the Stencyl forums is misuse of the time blocks, particularly when using them in the "always" wrapper or when referring to an actor after it has been killed (both game-breaking issues). I think that could use a good tutorial.

Abigayl
Abigayl 開發者

Ah yes, I have some workarounds for that issue. Good idea :) EDIT: It is now included in tutorial 5.

lSWATLLAMA avatar

lSWATLLAMA

Dec. 03, 2011

20
0

LIke always a great job. I liked this tutorial more than the others though, since it went deeper into programming concepts. I think that you should move away from the avoider game, but perhaps try a patformer, since up until now, none of your games have had any physics. Something I'd like is how to have moused based shooting. Also, perhaps you should make a separate tutorial just for how stencyl is like programming - how the or is like the ||, and is like the &&, show some code-mode of stencyl and explain it. If I get any more ideas, I will share them with you. I liked the improvements you made from the other version as well. But who's the drawing on the bottom left of? It kind of reminds me of RPG Shooter Starwish.

Abigayl
Abigayl 開發者

Wow... let me take these one at a time... Platformer is tutorial 6; Mouse-Based shooting is tutorial 4 (next tutorial); Stencyl as programming/sitelock/music/other random tidbits is tutorial 5; thus, you have actually hit on all of the next tutorials :P. The drawing is a unique character that Ilolamai is making just for me :)

aronzei avatar

aronzei

Dec. 04, 2011

17
0

LOL I was supposed to say "change the smiley into something else" last tutorial. I guess it happened already. xD Could your next tutorial be about adding an HP bar and actions? Thanks. :D

Abigayl
Abigayl 開發者

HP bar... that's a new one, will see if I can include it. What actions are you referring to? UPDATE: HP bar is now being included in tutorial 4 :)

ZhaneEndrick avatar

ZhaneEndrick

Dec. 16, 2011

15
0

This has been a really fantastic series. I've been wanting to dig into Stencyl, and this has been a really great introduction. I'll definitely be keeping my eye out for more from you.

Abigayl
Abigayl 開發者

Thanks! I am working on tutorial 4 right now. It should be up very soon :)

Abigayl avatar

Abigayl

Dec. 03, 2011

50
2

Please rate this comment up so that I can see if you want to see even more tutorials, going more in depth or into other concepts. (Also, please let me know what other concepts you would like to see covered.) Thanks!

Abigayl
Abigayl 開發者

Please read the News Posts for changes to the current version of Stencyl. I will do my best to keep it updated for all of you :).