Invader Breaker
由 Abigayl
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Invader Breaker
Invader Breaker 的標籤
遊戲介紹
太空侵略者遇上打磚塊!準備好瘋狂動作,打破方塊釋放7種強力道具,對抗8種獨特敵人。本遊戲於 GiTD 競賽中,4天18小時內完成。和往常一樣,所有收益(包括小費、廣告等)全數捐給慈善機構。
遊玩說明
WASD 或方向鍵移動。滑鼠在首次擊球時瞄準。R 重新開始。0/+/- 調整音樂音量或靜音/取消靜音。敵人/方塊掉落物:紅色 = 球威力(擊殺敵人更快)。橙色 = 球產生速度(製造球更快)。黃色 = 側邊雷射(可傷敵,若為橙/紅也會傷你和球)。綠色 = 擋板大小。青色 = 遊戲速度。藍色 = 底部反彈器(接住漏掉的球)。紫色 = 生命值。敵人:紅色 = 朝你發射子彈。橙色 = 向下發射子彈。黃色 = 發射雷射(擊倒可停止雷射)。綠色 = 隨機方向發射子彈。青色 = 從左上俯衝。藍色 = 從右上俯衝。紫紅色 = 八向射擊(祝你好運 :P)。母艦 = 被擊中即死
開發者更新
PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry
留言
Abigayl
Feb. 12, 2012
Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)
PineyMike
Feb. 12, 2012
This is a game that definitely goes "practice makes perfect"
Very nice job, glad I gave it more then one go
Thanks. The entire point of all of my games is to be addictive :D
Aesica
Feb. 12, 2012
So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?
I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(
lSWATLLAMA
Feb. 11, 2012
I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!
Thanks Llama :)
kingorkami
Feb. 12, 2012
Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.
Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.
There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...