Framework
開發者 quickfingerz
Framework
Framework 的標籤
遊戲簡介
你是第 6 號實驗體,參與 Framework 實驗,在一系列房間中考驗你的智力和反應力。要摧毀房間內所有能量核心,然後前往出口。你需要運用提供的物件,將它們放在地板邊緣來影響你的移動路徑。這是我為 Unity Edge Create Challenge 2012 從零開始創作的參賽作品。
玩法說明
房間模式:
WASD 或方向鍵移動鏡頭
空格鍵切換選中物件
滑鼠左鍵放置物件
過渡模式:
AD 或左右鍵轉向
空格鍵跳躍
留言
llloksd2
Jun. 08, 2012
if you push R right when you break the yellow power thing you get all your pieces back
ProjSHiNKiROU
Apr. 15, 2012
nice graphics
behaviorgames
Apr. 15, 2012
The game looks great: good luck in the contest!
A few suggestions:
-It was not immediately clear to me that I was supposed to put barriers on the map to force the subject to hit the power core. It would have helped me to even just say that you have two objects to place, pick the right spot to get the subject to hit the core and then out the door.
-Add the "R to restart" to the instructions (they are given in game, but in the first level, I had no idea what I was supposed to do with the barriers, and kept looking for a way to move them after placing them in the wrong location, and had no idea how to start over without reloading the game).
-It would be nice to be able to skip the opening sequence
-I didn't quite get the point of the transition mode, and found the A/D controls to be a bit too sensitive (I kept running off the track after brief presses of the keys, or hitting a barrier).
AidanJ6
May. 28, 2012
Very nice game, the Transition parts seem a big laggy, could be fixed with tweaks, only issue, when I hit jump it will go further or shorter seemingly at random, when it does go longer there's that annoying stop-landing clunk that really breaks flow and at times has caused a fail (you can jump while not moving and it will start moving forward 1/2 way through jump which will cause you to miss if 2 obstacles are one after the other) on occasion camera would hide a trip that would only appear as was right on it.
Transition could use some polish but still enjoyable if frustrating and last transition bugged so couldn't finish
Puzzles were very enjoyable, could perhaps use adding some variety to the block types as will usually know what to do just based upon blocks. Was really fun and unique. Puzzles with electric sometimes felt less about timing and more about luck as electric seems to be a little out of sync with character, still really well done.
tathtat
Jan. 09, 2015
Awesome