Dungeon Ticker

Dungeon Ticker

開發者 parmeisan
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Dungeon Ticker

評分:
3.2
推出: April 17, 2016
最後更新: May 22, 2016
開發者: parmeisan

Dungeon Ticker 的標籤

遊戲簡介

+1 放置型遊戲。注意:自動存檔需要 HTML5,請確保功能正常再投入大量時間!你會自動打怪並獲得戰利品。用戰利品升級裝備——下得越深,分數要求越高才能生存。到達 40 層並打敗 BOSS 即可通關(或選擇聲望,BOSS 會移到更深處)。

玩法說明

小貼士:

  • 手套和鎖子甲能讓你戰鬥時更耐打。失敗會回到第一層,但你會保留金幣和裝備。
  • 劍和魔杖能讓你更快擊敗敵人,也增加生存機會。
  • 靴子能讓你在戰鬥間更快移動——主要用來死亡後快速返回高層。
  • 商店每隔幾秒會有不同物品出售。星星(綠滿、黃半、紅空)代表折扣好壞。最划算的用法是兩顆綠星:比你現有裝備高3級的物品有好折扣(你找不到更高級的)。不過早點花錢也能更快賺回來。你不能賣出現有裝備。
  • 敵人和裝備名稱只是裝飾。
  • 每次首次通關一層會獲得一箱金幣和一個法術材料,但要精打細算,因為東西很快就變貴。
  • 如果你發現進度條速度變化,是因為你在移動和戰鬥間交替,兩者速度不同。

開發者更新

May 22, 2016 1:03pm

Minor update. Minor, in that no gameplay changes have actually occurred – but this is the precursor to a bigger update. You now earn XP for most things you do, including being offline.

This will enable me to come by later and give you ways to actually spend that XP, which will be a larger update. I just didn’t want to delay the XP earning mechanics while I code and debug the larger part of this update.

留言

0/1000
12rjk18 avatar

12rjk18

Apr. 23, 2016

56
1

Current action: Celebrating.
Survival chance: 99.9%

Oneway12 avatar

Oneway12

Apr. 18, 2016

105
5

Star value: red < yellow < green.
First star indicates relative increase in stat: red (+1), yellow (+2), green (+3).
Second star indicated value for money. So green star is best price.

DoomsDaySolja avatar

DoomsDaySolja

Apr. 30, 2016

25
1

Interesting start to the game, but definitely needs a little more late game and a way to reduce the tediousness of purchasing (or waiting on components from resting.) The developer said they have plans for more, but I think a lot of people will have moved on from the game if no update comes soon.

nadiakasper24 avatar

nadiakasper24

Apr. 22, 2016

41
3

Uhmm...regarding your comment in your update about you not needing to do achievements: Kong does badges, and, for the most part, not for idle games. You should still have an achievement system in game...

warownslife avatar

warownslife

Apr. 22, 2016

53
5

also, you can only get 1 per rest? why? why do that in an idle game?

parmeisan
parmeisan 開發者

In my defense, my reasoning was that resting was not for true idle, but rather as an in-between thing you could do while at your computer, concentrating mostly on other things. :) But I can see that the overwhelming majority dislike that restriction, so in the most recent update it has been changed so that it is limited per rest to your level in the spell. (This number may change, but I am hesitant to make it unlimited: components are supposed to be much rarer than gold).