Idle Blacksmith
開發者 mrcaboom
Idle Blacksmith
Idle Blacksmith 的標籤
遊戲簡介
你將會自己開採礦石,將礦石冶煉成金屬條,再鍛造裝備。你還可以為裝備附魔並出售,僱用工人並升級他們。最終,你將能打造出世上最強的裝備。從學徒鐵匠開始你的旅程,成為世界上最富有的鐵匠。
玩法說明
所有遊戲指示都在遊戲內。筆電用戶、觸控螢幕用戶,這個小貼士給你:你可以點擊動作按鈕(如挖礦、冶煉等),然後長按空白鍵。避免存檔遺失的小貼士:- 請不時使用匯出/匯入功能備份你的存檔。- 你亦應備份你的備份檔案。如果你弄壞了備份檔,至少不會全部遺失。- 系統有時會因不同原因刪除瀏覽紀錄,這可能會刪除你的存檔。通常可透過正確設定系統來避免(如瀏覽器選項、防間諜軟件、網頁快取清理等)。- 遊戲每10秒會自動儲存一次。如果你做了什麼想確保已儲存,請在關閉遊戲前等10秒。
FAQ
常見問題
什麼是 Idle Blacksmith?
Idle Blacksmith 是由 MrCaBoom 開發的放置/點擊遊戲,你經營鐵匠鋪,打造武器和工具來賺取黃金。
Idle Blacksmith 怎麼玩?
在 Idle Blacksmith 中,你會自動鍛造武器和物品,從銷售中收集黃金,並投資升級以提升產量和利潤。
Idle Blacksmith 的主要成長系統有哪些?
Idle Blacksmith 包含熔爐和工人的升級,以及可解鎖的製作配方,讓你能生產更高價值的物品並擴展店鋪功能。
Idle Blacksmith 支援離線進度嗎?
有,Idle Blacksmith 支援離線進度,即使你不在線上,鍛造和黃金收集也會繼續。
Idle Blacksmith 可以在哪些平台遊玩?
Idle Blacksmith 可以直接在 Kongregate 等網頁平台的瀏覽器上遊玩。
開發者更新
Last week Kongregate was switching their server to HTTPS. Sadly there was a bug with this game and the switch did not happen on time.
Instead, the switch happen today. This means that your progress won’t load and you will need to import it from your last backup.
留言
NyanchuStudios
Sep. 01, 2014
I finally see what the blacksmith from Idle Mine has to go through.
Krious2020
Sep. 04, 2014
This guy is a stud. Mine the ore, smelt it himself, forges it. And when you think hes all brawn you realize he knows all the enchantment spells. Then he hauls it all to market and sells it. Very motivated dude. I however spent the better half of the day clicking a mouse.
BluePenguin
Nov. 05, 2014
I actually read the instructions under the game, and found "Hold [SPACE] instead of clicking". Profits ensued.
Aerow
Sep. 28, 2014
interesting.... Shift does not actually spend all your money... It only attempts to purchase 1k levels just as CRTL buys 10. Minor note
JCShooter
Sep. 01, 2014
I like this game, the production chain is a nice motivator to spend some time clicking to work away a stockpile. One thing though, but I'm a little nitpicking here, is that I'd like to be able to delete stuff in my inventories. I'm one of those weird people that gets annoyed being stuck with unusable amounts of resources, so I do apologize :)
Thanks a lot for your suggestion. I'll keep that idea in mind for the next update.