Branch

Branch

開發者 bakwards
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Branch

評分:
3.2
推出: April 22, 2011
最後更新: April 22, 2011
開發者: bakwards

Branch 的標籤

遊戲簡介

Branch是一款將硬核即時戰略類型輕鬆化的休閒遊戲。你將扮演一棵偉大的宇宙之樹的守護者,這棵樹孕育著宇宙中的星辰。現在,這棵樹正被一群無腦機械人入侵,他們試圖奪取樹的能量,佔領每一根產生花粉的樹枝。你必須利用花粉的力量,讓被入侵的樹枝恢復活力,否則機械人將吞噬一切,星辰將不再誕生。沒有這棵樹,宇宙將變成一片荒蕪——存在的平衡掌握在你手中。Branch帶來簡單的互動系統,卻有著複雜的後果。玩家需控制佔領區的高度,建立並掌控前線。你必須不斷調整花粉流動,進行攻擊、防守及收集資源,展開一場拯救宇宙的史詩戰鬥!

玩法說明

使用WASD和右鍵拖動滑鼠來控制鏡頭。點擊並拖動你的柱子來拉動它們,你的花粉流會向下移動。調整柱子控制花粉流動。點擊機械裝置可用龍捲風攻擊——使用花粉強化龍捲風。

開發者更新

Apr 4, 2011 12:23am

Branch was developed by a group of danish students, in just one month. We are planning to develop the game further, aiming for a release on iPad / iPhone later this year.

留言

0/1000
Pyrewraith avatar

Pyrewraith

Apr. 23, 2011

7
1

The control of the levels of your territory is frustratingly overcomplicated. It'd be better to have more of a snap-to-levels arrangement, with something like 10 different levels. As it is it's just frustrating to try and tailor the height of terrain.

kez1304 avatar

kez1304

Apr. 25, 2011

5
1

Don't get it... The tutorial skipped step 10 really quickly, and the back buttons only go back in odd numbers... from 11 to 9 to 7. So I don't know what I'm meant to do to progress.

cadaverescu avatar

cadaverescu

Apr. 22, 2011

5
1

liked it but needs a ff or speed x1/2/3/4 button

murgtah avatar

murgtah

Apr. 22, 2011

5
1

good, but still i dont get how i cant use all my power on one tornado on lvl1, which i'm stuck on

kez1304 avatar

kez1304

Apr. 25, 2011

7
2

Now I've had a play with it, I think it's an interesting game (despite the tutorial being reaaaally sketchy). My cursor disappeared half way through level 3 though, and I can't get it back at all. I still managed to beat the game with incredible ease. The problem I can see is, to make the game harder, the only thing you can really do is speed up the AI's actions. Which will only make it more difficult for a human user because of their inability to use the controls as well... This doesn't make for a better end user experience, as there isn't anymore or any less strategy involved, it would be merely frustrating. To really make this game shine would require something more to the strategy than staggering stairs to create a good flow. Something like special hexagons/resources/bases/exploitable bonus'... All of those would increase the level of STRATEGY, and therefore the end user enjoyment of the game. Hope you read this, and take some of it onboard mate. Nice job otherwise. 3/5 atm.