Rivea

Rivea

開發者 ZEGMAN
舉報問題
舉報遊戲
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Rivea

評分:
2.9
推出: October 11, 2012
最後更新: October 11, 2012
開發者: ZEGMAN

Rivea 的標籤

遊戲簡介

有人說彈幕地獄遊戲嗎?閃避成千上萬的彩色子彈,挑戰無數關卡並擊倒巨大 Boss!這是我對經典「彈幕地獄」類型的改編,加入升級系統和海量彈幕。為了效能,關卡選擇畫面下的選項可調整細節。注意:如果只看到黑畫面,請稍等,正在載入。

玩法說明

滑鼠:移動飛船。點擊:使用炸彈。Z:(升級後)使用慢速護盾。X:(升級後)使用金色護盾。P:暫停。Q:(暫停時)返回關卡選擇。ESC:返回關卡選擇。M:靜音/取消靜音。空白鍵:對 Boss 開火。右鍵:靜音選項

留言

0/1000
Andran1 avatar

Andran1

Oct. 15, 2012

6
0

Just dodging bullets without having enemy ships to shoot at feels weird: where are the bullets coming from? Also, having the stream of coins dictate you where to be takes away the whole point of bullet hell: analyzing the patterns and figuring out how to dodge the bullet storm.

johnrebelent avatar

johnrebelent

Oct. 11, 2012

4
1

Good, but the theme-ing seems strange. I expect a fighter ship to shoot things.

NepDarDemov avatar

NepDarDemov

Mar. 16, 2013

1
0

!emoswa

kyazu avatar

kyazu

Oct. 15, 2012

1
0

My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)

You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.

On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!

dnelord avatar

dnelord

Mar. 16, 2013

1
0

so damn awkard that your ship is so like ready to fight but..you just..ugh....collectin coins..for america..