Progress Fight

Progress Fight

開發者 TotallyNotAViru5
舉報問題
舉報遊戲
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Progress Fight

評分:
3.6
推出: March 28, 2019
最後更新: April 22, 2019

Progress Fight 的標籤

遊戲簡介

你有沒有想過玩一款需要與進度條戰鬥的遊戲?沒有?現在你可以試試看了。

玩法說明

L - 鎖定怪物,A - 切換到左邊怪物,D - 切換到右邊怪物。滑鼠左鍵 - 點擊。Q - 開啟任務視窗,P - 開啟靈魂商店,S - 開啟技能視窗,U - 開啟升級視窗。ESC - 返回主畫面。M - 開啟地圖。

開發者更新

Apr 22, 2019 11:20am

Update v0.8
- Changed skill system a bit(bugfixes, new skills, rebalanced old skills etc)
- bug fixes and QoL features

留言

0/1000
Hyratra4457 avatar

Hyratra4457

Aug. 19, 2019

40
0

We fight progress bars in this game, but why can't we fight the initialization progress bar?

mccl0215 avatar

mccl0215

Mar. 29, 2019

112
11

When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.

TotallyNotAViru5
TotallyNotAViru5 開發者

Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.

Tenzhi avatar

Tenzhi

Mar. 28, 2019

123
14

Tooltips for the weapons' branching paths to give an idea whether they focus on rate of fire/damage/etc. would be nice.

TotallyNotAViru5
TotallyNotAViru5 開發者

Done

Childflayer avatar

Childflayer

Mar. 30, 2019

24
2

Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.

SirCuddly avatar

SirCuddly

Mar. 29, 2019

70
10

Would be nice if there was a way to hide completed quests

TotallyNotAViru5
TotallyNotAViru5 開發者

Done