Future Car

Future Car

開發者 Starcruiser81
舉報遊戲
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Future Car

評分:
3.5
推出: July 15, 2012
最後更新: October 03, 2012
開發者: Starcruiser81

Future Car 的標籤

遊戲簡介

真實的車輛操控和漂移,不論是在地面還是天花板,甚至可以飛行!歡迎留言,請閱讀說明並點擊「顯示更多」以熟悉所有操作鍵,盡情享受吧!想像一下電動賽車的威力,每個輪子都內建馬達,無需差速器等機械結構。多個檢查點需要精準通過,完成得越快分數越高。沒有時間限制,但如果時間跌至零以下,分數會慢慢扣減。當然,你也可以選擇隨意駕駛或飛行,不理會檢查點也沒問題;)。提示:先在地面上熟悉車輛,再探索並學習如何飛行。準備好後,回到選單挑戰檢查點。祝玩得開心!* * * 此遊戲仍在開發中 * * *。目前所有圖形都是Unity的基本形狀,尚未使用建模軟件!未來會有大量新內容!最終將加入即時PvP對戰、賽車、漂移及飛行檢查點賽。注意:卡丁車僅支援鍵盤操作,無空中控制。摩托車因物理引擎未模擬離心力,會傾向倒向相反方向,所以我進行了一些創意編程來修正這點。

玩法說明

鍵盤操作已固定。或可插入XBOX360或其他USB手掣,重啟遊戲並按「K」設定輸入。地面操作:方向鍵 - 轉向、加速、煞車/倒車。左Shift - 手煞車。W - 後輪噴射(起飛用,只在低速時有效)。S - 下噴射(協助著陸,也可在行駛時增加車輪抓地力)。空中操作:方向鍵 - 俯仰、偏航。A & D - 左右滾轉。W - 推進。S - 下噴射。左Shift - 上噴射。Esc - 返回選單。R - 重設車輛。K - USB手掣輸入管理(強烈推薦)。1 - 第一人稱鏡頭。2 - 立體鏡頭(對眼3D)。3 - 第三人稱鏡頭(預設)

留言

0/1000
dubstepking2 avatar

dubstepking2

Apr. 16, 2014

8
0

add more cars

Starcruiser81
Starcruiser81 開發者

There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)

Starcruiser81 avatar

Starcruiser81

Jul. 16, 2012

11
1

Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.

Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!

Starcruiser81
Starcruiser81 開發者

STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...

Chadworthy avatar

Chadworthy

Jul. 17, 2012

15
2

Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.

Starcruiser81
Starcruiser81 開發者

Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?

herwot298 avatar

herwot298

Aug. 23, 2012

9
1

I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.

Starcruiser81
Starcruiser81 開發者

Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D

Thorock avatar

Thorock

Sep. 15, 2012

8
1

good luck with this test.

Starcruiser81
Starcruiser81 開發者

Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...