Unnatural Selection GitD 26

Unnatural Selection GitD 26

開發者 Solsund
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Unnatural Selection GitD 26

評分:
3.0
推出: July 29, 2012
最後更新: July 29, 2012
開發者: Solsund

Unnatural Selection GitD 26 的標籤

遊戲簡介

成為一間專門培育客戶訂製生物的技術員。盡力在有限時間內滿足客戶需求,並獲得豐厚獎賞。本遊戲為「十日遊戲開發賽#26」參賽作品。

玩法說明

所有操作皆用滑鼠。將生物從籠子拖到繁殖箱,點擊「繁殖」進入下一代。準備好後,只放一隻生物進繁殖箱並點擊提交。帶有「+」的屬性分數較高,「-」的分數較低,請謹慎培育。

留言

0/1000
Solsund avatar

Solsund

Jul. 29, 2012

7
0

*Phew* That was a crazy 10 days but I managed to get through it. Thanks for playing my game, Kongregate!

Ace_Blue avatar

Ace_Blue

Jul. 29, 2012

4
0

The size of the circle should reflect the size stat. Otherwise, fun, but selection tools are too limited (allow sorting, discarding) and the game is way too short. For a GitD though, it's awesome!

Solsund
Solsund 開發者

I had originally intended to do that. The thing that stopped me was because I was worried about making the circles get too small because they'd be a pain to grab. Granted, that was back when I had intended the little creatures to wander around on their own.

828burke avatar

828burke

Sep. 23, 2012

1
0

Awesome concept and good game for ten days but it would be better if youmade it better kind of like with farm of souls

Geenf11 avatar

Geenf11

Jul. 31, 2012

1
0

Awesome, but short. Looking forward to more!

Abigayl avatar

Abigayl

Jul. 29, 2012

2
1

Wow, my knowledge of genetics is useful in a game? It's a pretty good simulator, but it is very difficult to control 5 aspects at once. I beat the easy in about 12 iterations (took me a couple to figure out what I was doing), but I have 4/5 of the stats nearly perfect for silver, and it's not liking it. I also found the text small, lengthy, and hard to read through 100% (tl;dr mantra). Lastly, there really wasn't much to have fun with in the game once the initial fun wore off. It's a good simulator... just wish more was done with it (i.e. Phase Wars), but I know it was only 10 days ;)

Solsund
Solsund 開發者

Yup, 10 days for sure. I had multiple play styles planned to change things up and I was supposed to have limited #'s of generations available before you would fail and have to start over but I didn't dare do that without knowing what was a fair number. I also considered tweaking the breeding system so that it would err on the side of closer to the target. In the end just a lack of time.