Re:Archer
開發者 RecastStudios
Re:Archer
Re:Archer 的標籤
遊戲簡介
加入Sylpheed展開奇幻冒險,這是一款放置型RPG!你將扮演精靈族最後倖存者Sylpheed和她的夥伴Feli,一同收集失落的精靈靈魂Anima,重建生命之樹Yggdrasil。戰鬥吧!擊敗大量怪物與強大Boss,享受角色自訂與華麗技能的自動戰鬥系統!沒時間玩?沒問題!離線也能自動進度,Sylpheed會繼續冒險。我們會根據玩家意見持續優化,歡迎在論壇發表討論或直接聯絡我們。有更多更新即將推出!
玩法說明
點擊或按J攻擊怪物。離線也能獲得經驗值。收集Anima並通關以突破指數障礙。合理分配你的屬性點。挑戰模式可獲得靈魂,幫助Sylpheed冒險!
FAQ
常見問題
什麼是 Re Archer?
Re Archer 是由 Recast Studios 開發的放置點擊遊戲,玩家要操控弓箭手對抗敵人並推進關卡。
Re Archer 怎麼玩?
在 Re Archer 中,你點擊射箭攻擊來襲敵人,賺取金幣並升級能力,隨著進度挑戰更強的敵人。
Re Archer 的主要成長系統是什麼?
Re Archer 透過升級弓箭手能力、解鎖新升級和晉級更高關卡來獲得更多獎勵。
Re Archer 有離線進度功能嗎?
Re Archer 支援離線進度,即使你不在線上也能自動獲得資源並推進遊戲。
Re Archer 有聲望或重生系統嗎?
有,Re Archer 內建重生系統,讓你重置進度以獲得永久獎勵,長遠提升成長速度。
開發者更新
[Patch] Server Migration – Please login to migrate!
We’re migrating our servers to a new home. Save data will automatically be transferred when you login.
Automatic migration will be active until Feb 29, 2020. Please login before Feb 29 to avoid save data loss.
留言
mitchmutt
Aug. 07, 2019
just out of curiosity how many levels do i have to go through to finish level one?
Each stage is 100 areas and in patch 2.2.6 each area is 5 waves. Each Region as of right now has 3 stages and each stage has 3 difficulties.
TesloStep
Sep. 12, 2018
What is the point of main progression? You don't unlock even new spirits, all new content hidden in challenge mode
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0
Rarylith
Sep. 15, 2018
It's kind of weird, it seems that you're more rewarded by not playing the game than by being active. If i go offline when i will come back i will be proposed to receive 2 times more exp/anima than if i pass the same time online. Weird...
Yea, this has been brought up a number of times over the past week. If you have anymore suggestions or observations regarding gameplay experience please feel free to contact us via the forums or private message. Thanks for the input.
HollowedHearts
Sep. 15, 2018
A decent game, but it is built very heavily around you spending money. It's takes on the same progression style as a lot of mobile games, you can play for free sure, but it takes significantly longer than if you were to spent $5 or $10. Yes that's how paying works, but the core game is so agonizingly slow that it kills your interest very quick. Also is aggravating that a majority of the things you can buy are time limited, not permanent boosts. To give an example, you get I think 100 crystals for free per day from daily quests. The amount of anima i get from buying the 25 crystal anima pack is hours upon hours of what I would get playing normally. The 125 crystal anima pack is well over a days worth of grinding. I don't mind spending money on games I like, but I'm not investing in a game that is built from the core up on spending to progress.
Thanks for the comment. As we add more game content and side-content into the Re:Archer (like cosmetics) we'll also be adding more systems to add crystal inflow (like achievements). We're also reworking the core game, so boosts in shop would also be reworked. Ideally we'd like to give the players free decision to spend on progress, or on other things like quality of life and cosmetics. This will take us time though. Nonetheless, we appreciate your constructive feedback and will factor this in moving forward
DoruTheDragon
Sep. 13, 2018
Well, since they were willing to listen and take in feedback, i did bump the rating to 4*. I'm still here hoping maybe main progression could be rewarded in some way, even if it not by spirit, at the very least a small permanent increase to stats in the challenge mode. (yeah i realized this is better put in their forum)
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0