Dry Eternity RPG
開發者 Denegoth
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Dry Eternity RPG
Dry Eternity RPG 的標籤
遊戲簡介
拯救世界免受怪物侵襲!Dry Eternity RPG 是一款極簡回合制RPG(只有玩法,沒有劇情),你必須打敗各種怪物,拯救世界免受邪惡創造者的威脅,他就是最終頭目,對不存在的劇情毫無影響。本遊戲非常依賴數值,建議閱讀教學以獲得概覽。溫馨提示:如果你打算留下大量批評,請不用浪費時間;我很清楚這遊戲本來就很爛。簡單一句「這遊戲爛透了不該上傳」就夠了,我只是想證明給朋友看。我能接受批評,只是不想為2.5年前做的爛遊戲再被批評。
玩法說明
遊戲全程用滑鼠點擊操作。
開發者更新
Update 1: Bugs with the final boss and the Kongregate statistics fixed.
Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.
Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.
Update 4: Autosave bug fixed.
Update 5: Flee chance doubled. “Back” button added to magic menu. “Next Level” number display fixed.
Update 6: Game over music now ends at the end of the game over screen.
Update 7: Credits updated
Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.
留言
zistorbar
Sep. 19, 2011
yay, got more hp than the creator \^o^/ but nobody will care...
I am honestly surprised anybody would subject themselves to this game for that long, goddamn.
Infern0Hawk
Sep. 18, 2011
Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.
gideon101
Mar. 04, 2013
Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).
punksush1
Sep. 17, 2011
One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.
Aronmight
Sep. 17, 2011
Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most