Canabalt
開發者 AdamAtomic
Canabalt
Canabalt 的標籤
遊戲簡介
Outrun the demolition of your city with just one button!
玩法說明
Run as far as you can. Press X, C or Space to jump.
FAQ
常見問題
什麼是 Canabalt?
Canabalt 是由 Adam Saltsman 開發的快節奏無盡奔跑遊戲,玩家要操控角色逃離崩塌的城市。
誰創作了 Canabalt?
Canabalt 由 Adam Saltsman(AdamAtomic)開發,音樂由 Danny Baranowsky 作曲。
Canabalt 怎樣玩?
在 Canabalt 中,你要操控角色跳過一棟又一棟大廈,避開障礙和裂縫,目標是盡量生存下去。
Canabalt 的主要目標是什麼?
Canabalt 的主要目標是盡量跑得更遠,不要跌落或撞上障礙,以爭取高分。
Canabalt 有升級或進度系統嗎?
Canabalt 沒有升級或進度系統,重點在於反應速度、技巧和挑戰最遠距離。
開發者更新
UPDATE! Canabalt coming to the iPhone later this month – http://canabalt.com/
留言
Gephydrophobia
May. 07, 2011
Worst part, jumping in the windows. Best part, jumping out the windows
Doctor_K
Feb. 26, 2013
Forget the giant death machines in the future. Windows are the true killers.
Aaants
Jul. 01, 2010
I've played this to death now and noticed a few things, hope this helps:
Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates.
Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump.
<3 Canabalt!
spwack
Feb. 06, 2013
This game has the best unexplained backstory of all time 5/5
TjoCC
Jun. 24, 2010
hate it when you hit right above the window and miss