Wonderland Cosa Nostra
开发者 stellarNull
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Wonderland Cosa Nostra
Wonderland Cosa Nostra 的标签
简介
《仙境黑手党》是一款奇幻卷轴射击与防御混合游戏,拥有独家资源、新颖又经典的画面和动感音乐。用你有限的储蓄保护可爱的小老板Raffles免受怪物侵袭!资金管理、决策与警觉是战胜挑战的关键!* 在仙境旅途中保护Raffles。* 消灭所有打扰她的敌人。* 四名士兵分别从四个方向守护Raffles,可独立操控。* 四种强力技能任你使用,合理利用即可制胜。特色:* 可雇佣3种近战和3种远程保镖单位。* 丰富的升级系统。* 独家原创画面、音乐和音效。* 独特玩法组合,简单却深刻且富有挑战。* 精心平衡与测试,保证高质量游戏体验。* 艺术感十足且精致的游戏。* 20个关卡和18项成就等你挑战。* 紧张刺激的敌人波次和Boss战。
玩法说明
W/A/S/D:选择守卫。1/2/3/4:雇佣守卫。F1/F2/F3/F4:使用技能。鼠标左键:指挥守卫攻击敌人。
评论
sirspikey
Jul. 11, 2012
Dunno, like the idea, but changing soldier, clicking everywhere, using skills etc. It doesn't feel right, it's a bit clumsy. You should really try to find another way of controling the soldiers.
we can understand that, some ppl told us control's kinda overwhelming. we shouldve thought of this earlier, (big mistake is we didnt spread the game for alpha/beta testing) but yeah we're looking forward to make its sequel with many things fixed, anyway thanks for playing! :)
Particleman
Jul. 10, 2012
It's not bad, but here are some things to help improve it:
1: the tutorial isn't very helpful and it scrolls too quickly. Consider pausing the action when the player needs to input something, and advancing the dialogue with a "next" key.
2) The micromanagement of the units is a nuisance. Consider adding an autoattack feature with the option to choice the soldier's target. At least make it so that the melee soldiers keep attacking when given a target.
3) A little better explanation of the soldiers would be nice. What makes a knife guy different from a katana guy?
4) A mute button on the main menu would be nice.
thanks for those useful inputs! we'd like to fix the problems but it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design, learning curve and launching beta testing in future projects! :D thanks again for your time!
Alibaba24
Jul. 11, 2012
fun little game, I am no fan of micromanagment, but you did a good job here at keeping the whole thing intresting, as a tip for further games, dont make the player feel overrun with the tutorial, it is the phase where he gets acustomed to the game play and i would use other short cuts for f1-f4, but keep up the good work, the game itself was quite cute to play^^
thanks, as the artist of the project im glad you like the cutesy XD and for tutorial/ learning curve im agree, we could use better methods than that, big thanks for the support! we'll sure to make better games in future.
meop79
Jul. 16, 2012
"...it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design..." This lost you one star in my rating... it's a fine game, but putting a game up fresh, brand new and then saying you aren't willing to support it?!
sorry for the late reply, to clarify, this is a collaboration project between stellarnull as the asset provider, game designer, and elventales as the coder. and to make game fixes or updates, we both need to spare our times, but it seems not possible anymore since both of us already has another projects already in mid development (which is complicated), also this project has been developed from 3 years ago, so we just wanted to finish it and move on. we're looking forward for a chance to make sequel for this title though.
7thheaven
Jul. 10, 2012
Nice game...
Fast paced gameplay, and very chalengging dificulty...
Nice music ^^