Medieval

Medieval

开发者 squirrelfm
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Medieval

评分:
2.9
上架时间: November 20, 2011
最近更新: December 26, 2011
开发者: squirrelfm

Medieval 的标签

简介

更新 2011年10月26日:1. 修复了著名的“猪场”问题。2. 新增3种难度(现在默认普通,游戏比之前更简单)。3. 其他一些小改动。游戏文件可能需要约24小时更新。———————-用鼠标控制单位,方向键滚动。玩法类似魔兽争霸3,无需反馈此问题。后续关卡会有新塔类型。关卡很难,我知道……但只要选择和布置正确,还是能过的。最初打算做成类似DotA的游戏,所以采用了这样的操作方式。也许下个版本会实现。祝玩得开心!:)

玩法说明

用鼠标控制单位,方向键滚动

评论

0/1000
Dalton avatar

Dalton

Nov. 20, 2011

24
2

After playing this game for a bit, I have come to a conclusion. And that is: this game has very many great aspects about it, aside from it being more or less unattractive, the game actually pulls you to play more. Personally I think that is what should be done more often in most tower defense games. You see a lot of cutesy graphics or realistic graphics and you think "Oh that looks awesome" but when you play it you're like "This game sucks wieners". This game very damn hard to play, but it's fun. There is a diamond somewhere amongst all this excrement, all you need to do is polish it.

Veliq avatar

Veliq

Nov. 20, 2011

15
1

I must agree with Dalton's comments overall here. Using the spells from the turrets is difficult and a bit frustrating as they're currently designed, especially on a laptop. I need to be able to create shortcuts to selecting units, whether that's my builder or specific turrets with spells currently. There need to be hotkeys for using skills. Such as building arrow turrets and casting earthquakes. I've yet to see the need for building a second wisp, as turrets don't seem to be damaged, maybe I just haven't come across the right enemies yet. 3/5, with a bit more ease in the user interface easily 4/5 if not 5 outright.

qwasek avatar

qwasek

Nov. 21, 2011

14
1

So uhm... why does my tower of blades upgrade into pig farm?

Dalton avatar

Dalton

Nov. 20, 2011

20
2

Some advice: figure out how to change the skills around so that when you want to cast a towers skill, you aren't clicking that tower, then clicking the skill, then clicking where you want to cast it. Maybe make it so when you click the skill it is casted around the tower. For example, earth quake. I don't even see that it makes a difference right now. More advice: The towers have a problem of sticking to ONE enemy, even if that enemy goes out of range the tower will continue to shoot it.... This is basically retarded... Basically. The tower should have a range in which it attacks targets, and once the target goes out of that range, it chooses a new one. Thereby putting into action a method where enemies gradually lose hp as they go down the trail where all your towers are placed. If you make the range too big the towers will just attack the front group of enemies continuously, leaving the back group and all the other groups with full HP. This is not good.

Dalton avatar

Dalton

Nov. 20, 2011

25
3

More ADVICEE!!!!!!: the amount of gold dropped by each monster isn't enough. A lot of the time I found myself only able to purchase new, weaker towers, rather than upgrade my already existing weak towers due to the increase in number of enemies and increase in their power as well. I tried waiting for enough money to upgrade, but I just end up losing the level early. I tried just maximizing all the weak towers to a point where I had like 40 of them just lined up, and none where upgraded. That just puts off your defeat til the later rounds. All in all you could definitely make this game so much better, and easier... cough... and I'm sure it won't be a problem. I look forward to playing this game in the future, after some must needed changes/updates/whatever the hell you guys do to games.

PS. sorry for the 3 posts. I just wanted to make sure I got all my ideas down.

squirrelfm
squirrelfm 开发者

Hey, thanks for feedback, agreed almost on all point. I've actually figured some of this out already) But it was too late. Well will try to do what I can.