Dark Asylum
开发者 selfdefiant
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Dark Asylum
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简介
你喜欢探索阴森的地方,而这个地方真的很吓人!一进来你就觉得,独自前来可能不是个好主意!
玩法说明
逃出去!
评论
selfdefiant
Mar. 07, 2011
@doublenix, Now what kind of navigation would be optimal for this sort of venture? I have made many games, navigation is about is good as it gets. At least you have a map in the game.
Erato
Jan. 04, 2012
Here's a map I created that marks all 50 Shadow Orbs, keys, locked doors, gems, and the room where you place the gems. Up-vote to keep this alive! http://i1185.photobucket.com/albums/z357/CandyCornHorns/Screenshot2012-01-04at52721PM.png
Deminish
Mar. 08, 2011
Navigation seems fine to me, I suppose, and this is unneccesary if you wanted to tweak it you could jump to a room from the map, but it's a nice, logical for a change point a click with a lot of attention to detail needed
prodevel
Mar. 08, 2011
Another great one, SD. Played it a bit again for the fun of it.
prodevel
Mar. 08, 2011
Doublenix: use these same pictures arranged in a different way. Dunno maybe but probably not. They're done well.