XenoSquad
开发者 ryzed
XenoSquad
XenoSquad 的标签
简介
3D回合制战术小队游戏,融合RPG元素。重制经典史诗游戏《Incubation》。
复杂关卡、多样敌人、丰富武器与升级。
12大关卡
6种武器
5类敌人
10项技能
玩法说明
用鼠标指挥小队完成任务目标。CTRL+鼠标旋转视角。
FAQ
什么是 XenoSquad?
XenoSquad 是由 Ryzed Games 开发的回合制战术策略游戏,你将指挥一支小队在网格关卡中击败外星敌人。
XenoSquad 怎么玩?
在 XenoSquad 中,你需要控制小队成员在地图上移动,利用掩体,进行策略性战斗,每回合合理安排射击、移动和使用特殊技能。
XenoSquad 有哪些成长系统?
游戏采用关卡式成长和单位升级系统,随着推进可提升小队成员能力并装备新装备。
XenoSquad 作为战术策略游戏有哪些独特玩法?
XenoSquad 包含可破坏环境、多样化单位职业及独特技能,以及除消灭敌人外的多种任务目标。
XenoSquad 是单人还是多人游戏?
XenoSquad 是一款专注于对抗 AI 外星势力的单人策略游戏。
开发者更新
Integrated API.
1 Nov 2011
Updated API integration for better support badges.
Sorry for the deleted saves.
8 Nov 2011
I read all comments and planning to do a sequel.
Many thanks to all!
评论
n1cky
Nov. 03, 2011
Please make it so you can skip enemy turn and add a minimap
Uglypie24
Oct. 29, 2011
You should still be able to view a units status when he runs out of AP.
dubesor
Oct. 29, 2011
Good but needs a way to skip enemy turnanimations. Gets tedious after a while.
Zetro200
Oct. 30, 2011
Good old Fire Emblem feel, with guns.
Kidding aside, this is amazing. If this is really flash, this is far above average, with really nice REAL 3D graphics, and a fun play style. After level 2, the scaling starts to fall hard. Levels caping at 8, and a few other things, clip the max play length I think. I would love a sequel or interface-continuation from this, especially one with additional story.
In this one, I just feel like we're the sewer clean up crew, what with all the manholes, mutants, platforms on dirty water, and barrels of ill-disposed-of radioactive waste.
Serphentos
Oct. 30, 2011
Completing the game made me realize one thing. I want more. It's a great turn based tactical shooter with good graphics. There are, however, some suggestions i would like to make. (1): Implement a level editor and support so that people can share these with each other. There are other games that allow this and it keeps the games enjoyable for a lot longer, even after completing the story line. (2): A class system. Maybe while leveling up, you can give them different roles, but at level 8 they all have the assault rifle, maybe 1 sniper, but other then that, there is no difference between them, this isn't necessarily a bad thing, just stating that classes might give the game more dept. (3): When there are no more enemies in the area (or only behind locked doors), maybe it's an idea to drop the AP for walking around. This will speed up the moments when you need to flip a switch or restock on ammo from the boxes. Well thats it. Hope there will be many more like this. Keep up the good work!