Nether Runner
开发者 morbidware
Nether Runner
Nether Runner 的标签
简介
Get your Evil Book and Tiny God and be ready for war with the forces of the Netherworld!
It's doomsday and it's all your fault! Save mankind (and your really angry girlfriend) from a Horde of supernatural creatures with the help of an Evil Book, a Tiny God and an arsenal of spells of mass destruction.
Nether Runner is a game inspired from the fictional world of H.P. Lovecraft that mixes Runner and Shooter elements.
FEATURES:
- Run Fly and Jump into Danger
- Kill tons of enemies
- Dodge lots of bullets and lasers
- 5 different Spells to help you in your journey
- 4 Weaponomicons: extra weapons of mass destruction
- 2 mid-bosses with their own environments
- A screen filling Epic Final Boss!
- 33 Missions
- 10 Achievements
- Lots of upgrades with the Unholy Shop
- Story Mode and Endless Mode
- An amazing and magical OST
- Lots of hand drawn animations
玩法说明
Control Scheme A
Arrows - Fly/Jump
Z - Shoot
F - toggles Autofire
X - Cast Spell
Space Bar + Arrows - Combo
Control Scheme B
WASD - Fly/Jump
J - Shoot
F - toggles Autofire
K - Cast Spell
L + WASD - Combo
FAQ
什么是 Nether Runner?
Nether Runner 是由 Morbidware 开发并在 Kongregate 发布的一款无尽奔跑射击游戏,玩家需要操控角色逃离恐怖追击。
如何游玩 Nether Runner?
在 Nether Runner 中,你需要控制角色躲避障碍和敌人,角色会自动奔跑,同时用各种武器射击来袭威胁,尽可能长时间生存。
Nether Runner 有哪些成长系统?
Nether Runner 拥有可升级武器、可收集资源、可解锁道具和魔法物品,提升能力,帮助你每次跑得更远。
Nether Runner 的主要特色有哪些?
Nether Runner 结合了快节奏射击与无尽奔跑玩法,拥有强化道具、武器升级、Boss 战和黑暗奇幻风格。
Nether Runner 支持在线还是离线游玩?
Nether Runner 是一款免费网页游戏,专为在线平台如 Kongregate 设计。
开发者更新
Hi everybody, v1.3 is live! After reading your feedback we have changed the mission system, now you can meet the last boss and complete the game without having to complete all missions first. We really hope you enjoy this change, have a try and let us know what do you think in the comments! Enjoy!
v1.3:
- “All Missions Completed” relic no more needed to fight the last boss
- Fixed a bug that made certain enemies invincible when using Thundernomicon in conjunction with the Richocalypse spell.
评论
weirdguy
Jun. 06, 2014
When a boss starts, please don't remove bags of cash that I was about to get.
dreamaddict
Jun. 05, 2014
1) Everything that hurts you is purple. 2) Prioritize upgrading Dark Arts and Drain first, so you can shoot things and regain plenty of fuel. 3) If you are having trouble with the second mini-boss, cast Saws and get right in his face, he will die fast. 4) Earn Money achievements count how much money you *collect*, not earn. (DEV: You should call that achievement Collect X coins.) 5) WASD-style controls would be nice. 6) Not fair that you have to unlock the dudes in order, maybe I just want to have either life or fuel, and not the other ones...or maybe you wanted it to be that way.
I didn't think the difficulty was really as bad as the comments made it out to be. All in all, a fun game.
UPDATE: WASD controls added. Hi, thanks for your comment! I am fixing the Earn/Collect issue. WASD controls are scheduled for the next update. About the dude shop: yeah I just wanted it to be that way :)
Galev
Jun. 08, 2014
I think it would be better, if the flying bodyparts of killed enemies were in the background, because right now they cover even the bullets, not to say live monsters. So on the 3rd level, when there are so many enemies, you can't see what you're shooting at, at all.
Hi, in v1.2 we have lowered limbs and drops opacity and changed bullets to stay always on top. Hope this makes things more clear in the later stages.
Joaqox
Jun. 14, 2014
*Rushes to the final boss* "OK Kiddo, the ultimate showdown. OH wait! You don't have every single mission? Nope, nope. Here's a supah lazah so go back and try again later."
Hi, in v1.3 we have changed the mission system. Now you can fight the final boss even if you haven't completed all missions.
dayjavoo
Jun. 05, 2014
Fun game, but that flying stone is the most annoying thing I've ever had the pleasure of meeting.
Hello, in v1.2 we have reduced the spawn chance for stones at first level and the first stone type now shoots less bullets. Hope this makes things more manageable at the beginning of the game.